// This will check the global hud linked list pointer.
// If these is anything to draw it will.
fgUpdateHUD();
- } else if ( fgGetBool( "/sim/hud/draw-fps-when-off", false ) ) {
+ }
+
+ if ( fgGetBool( "/sim/hud/draw-fps", false ) ) {
char buf[64];
- float fps = get_frame_rate();
-// float tris = fps * get_vfc_tris_drawn();
-// float culled = fps * get_vfc_tris_culled();
-// sprintf(buf,"%-4.1f %7.0f %7.0f", fps, tris, culled);
+ float fps = get_frame_rate();
sprintf(buf,"%-5.1f", fps);
glMatrixMode( GL_PROJECTION );