#include <simgear_config.h>
+#include <stdio.h>
#include "sg_path.hxx"
// should be used in file or directory names. In windoze, allow the
// second character to be a ":" for things like c:\foo\bar
-static string fix_path( const string path ) {
- string result = path;
-
- for ( int i = 0; i < (int)path.size(); ++i ) {
+void
+SGPath::fix()
+{
+ for ( string::size_type i = 0; i < path.size(); ++i ) {
#if defined( WIN32 )
// for windoze, don't replace the ":" for the second character
if ( i == 1 ) {
continue;
}
#endif
- if ( result[i] == SG_BAD_PATH_SEP ) {
- result[i] = SG_PATH_SEP;
+ if ( path[i] == SG_BAD_PATH_SEP ) {
+ path[i] = SG_PATH_SEP;
}
}
-
- return result;
}
// default constructor
-SGPath::SGPath() :
- path("")
+SGPath::SGPath()
+ : path("")
{
}
// create a path based on "path"
-SGPath::SGPath( const string p ) :
- path("")
+SGPath::SGPath( const std::string& p )
+ : path(p)
{
- set( p );
+ fix();
}
// set path
-void SGPath::set( const string p ) {
- path = fix_path( p );
+void SGPath::set( const string& p ) {
+ path = p;
+ fix();
}
// append another piece to the existing path
-void SGPath::append( const string p ) {
- string part = fix_path( p );
-
+void SGPath::append( const string& p ) {
if ( path.size() == 0 ) {
- path = part;
+ path = p;
} else {
- if ( part[0] != SG_PATH_SEP ) {
+ if ( p[0] != SG_PATH_SEP ) {
path += SG_PATH_SEP;
}
- path += part;
+ path += p;
}
+ fix();
}
// concatenate a string to the end of the path without inserting a
// path separator
-void SGPath::concat( const string p ) {
- string part = fix_path( p );
-
+void SGPath::concat( const string& p ) {
if ( path.size() == 0 ) {
- path = part;
+ path = p;
} else {
- path += part;
+ path += p;
}
+ fix();
}
return "";
}
}
+
+bool SGPath::exists() const {
+ FILE* fp = fopen( path.c_str(), "r");
+ if (fp == 0) {
+ return false;
+ }
+ fclose(fp);
+ return true;
+}
* Construct a path based on the starting path provided.
* @param p initial path
*/
- SGPath( const string p );
+ SGPath( const string& p );
/** Destructor */
~SGPath();
* Set path to a new value
* @param p new path
*/
- void set( const string p );
+ void set( const string& p );
+ SGPath& operator= ( const char* p ) { this->set(p); return *this; }
/**
* Append another piece to the existing path. Inserts a path
* separator between the existing component and the new component.
* @param p additional path component */
- void append( const string p );
+ void append( const string& p );
/**
* Concatenate a string to the end of the path without inserting a
* path separator.
* @param p addtional path suffix
*/
- void concat( const string p );
+ void concat( const string& p );
/**
* Get the directory part of the path.
/** Get the path string
* @return path string
*/
- inline string str() const { return path; }
+ string str() const { return path; }
/** Get the path string
* @return path in "C" string (ptr to char array) form.
*/
- inline const char *c_str() { return path.c_str(); }
+ const char* c_str() { return path.c_str(); }
+
+ /**
+ * Determine if file exists by attempting to fopen it.
+ * @return true if file exists, otherwise returns false.
+ */
+ bool exists() const;
+
+private:
+
+ void fix();
+
};