// Set up lights rendering call backs
static int fgLightsPredraw( ssgEntity *e ) {
+#if 0
#ifdef GL_EXT_point_parameters
if (glutExtensionSupported("GL_EXT_point_parameters")) {
static float quadratic[3] = {1.0, 0.01, 0.0001};
glPointParameterfEXT(GL_POINT_SIZE_MIN_EXT, 1.0);
glPointSize(4.0);
}
+#endif
#endif
return true;
}
static int fgLightsPostdraw( ssgEntity *e ) {
+#if 0
#ifdef GL_EXT_point_parameters
if (glutExtensionSupported("GL_EXT_point_parameters")) {
static float default_attenuation[3] = {1.0, 0.0, 0.0};
default_attenuation);
glPointSize(1.0);
}
+#endif
#endif
return true;
}