WEATHER_LIBS = $(top_builddir)/src/Environment/libEnvironment.a
endif
+if ENABLE_MPLAYER_AS
+MPLAYER_LIBS = $(top_builddir)/src/MultiPlayer/libMultiPlayer.a
+else
+MPLAYER_LIBS =
+endif
+
if ENABLE_NETWORK_OLK
-NETWORK_LIBS = \
- $(top_builddir)/src/Network/libNetwork.a \
- $(top_builddir)/src/NetworkOLK/libNetworkOLK.a
+NETWORK_LIBS = $(top_builddir)/src/NetworkOLK/libNetworkOLK.a
else
-NETWORK_LIBS = \
- $(top_builddir)/src/Network/libNetwork.a
+NETWORK_LIBS =
endif
+
if WITH_THREADS
THREAD_LIBS = -lsgthreads
else
$(top_builddir)/src/Input/libInput.a \
$(top_builddir)/src/Instrumentation/libInstrumentation.a \
$(top_builddir)/src/Model/libModel.a \
- $(top_builddir)/src/MultiPlayer/libMultiPlayer.a \
+ $(top_builddir)/src/Network/libNetwork.a \
$(top_builddir)/src/Navaids/libNavaids.a \
$(top_builddir)/src/Scenery/libScenery.a \
$(SCRIPTING_LIBS) \
$(top_builddir)/src/Sound/libSound.a \
$(top_builddir)/src/Airports/libAirports.a \
+ $(MPLAYER_LIBS) \
$(NETWORK_LIBS) \
$(top_builddir)/src/Objects/libObjects.a \
$(top_builddir)/src/Systems/libSystems.a \