for (unsigned int i = 0, j = item_nodes.size() - 1;
i < item_nodes.size();
i++, j--) {
-
+
// Set up the PUI entries for this item
items[j] = strdup((char *)item_nodes[i]->getStringValue("label"));
callbacks[j] = menu_callback;
// Load all the bindings for this item
- vector<SGPropertyNode_ptr> binding_nodes =
- item_nodes[i]->getChildren("binding");
-
- for (unsigned int k = 0; k < binding_nodes.size(); k++)
- _bindings[items[j]].push_back(new FGBinding(binding_nodes[k]));
+ vector<SGPropertyNode_ptr> bindings = item_nodes[i]->getChildren("binding");
+ SGPropertyNode * dest = fgGetNode("/sim/bindings/menu", true);
+
+ for (unsigned int k = 0; k < bindings.size(); k++) {
+ unsigned int m = 0;
+ SGPropertyNode *binding;
+ while (dest->getChild("binding", m))
+ m++;
+
+ binding = dest->getChild("binding", m, true);
+ copyProperties(bindings[k], binding);
+ _bindings[items[j]].push_back(new FGBinding(binding));
+ }
}
_menuBar->add_submenu(name, items, callbacks);