#include "FGMouseInput.hxx"
\f
-void ActivePickCallbacks::init( int b, const osgGA::GUIEventAdapter* ea )
+void ActivePickCallbacks::init( int b, const osgGA::GUIEventAdapter* ea )
{
// Get the list of hit callbacks. Take the first callback that
// accepts the mouse button press and ignore the rest of them
}
}
-void ActivePickCallbacks::update( double dt )
+void ActivePickCallbacks::update( double dt )
{
// handle repeatable mouse press events
for( iterator mi = begin(); mi != end(); ++mi ) {
save_y(-1),
nModes(1),
current_mode(0),
+ timeout(0),
modes(NULL)
{
}