// update the cloud colors for sunrise/sunset effects (darken them)
if (sun_angle > 1.0) {
- float sun2 = sqrt(sun_angle);
+ float sun2 = pow(sun_angle, 1.4);
cloud_color[0] /= sun2;
cloud_color[1] /= sun2;
cloud_color[2] /= sun2;
float f_brightness = (sun_angle > 1.0) ? sun_angle : 1.0;
float f_red = fog_color[0] / f_brightness;
float f_green = fog_color[1] / f_brightness;
- float f_blue = fog_color[2] / f_brightness;
+ float f_blue = (fog_color[2] / f_brightness) * pow(sun_color[2], 1/3);
adj_fog_color[0] = rf3 * f_red + rf2 * s_red;
adj_fog_color[1] = rf3 * f_green + rf2 * s_green;