&FGEnvironmentMgr::get_cloud_layer_coverage_type,
&FGEnvironmentMgr::set_cloud_layer_coverage_type);
+ _tiedProperties.Tie( layerNode->getNode( "visibility-m",true), this, i,
+ &FGEnvironmentMgr::get_cloud_layer_visibility_m,
+ &FGEnvironmentMgr::set_cloud_layer_visibility_m);
+
+
}
_tiedProperties.setRoot( fgGetNode("/sim/rendering", true ) );
return thesky->get_cloud_layer(index)->getCoverage();
}
+double
+FGEnvironmentMgr::get_cloud_layer_visibility_m (int index) const
+{
+ return thesky->get_cloud_layer(index)->getVisibility_m();
+}
+
+void
+FGEnvironmentMgr::set_cloud_layer_visibility_m (int index, double visibility_m)
+{
+ thesky->get_cloud_layer(index)->setVisibility_m(visibility_m);
+}
+
+
void
FGEnvironmentMgr::set_cloud_layer_coverage_type (int index, int type )