FGMenuBar::~FGMenuBar ()
{
hide();
- delete _menuBar; // FIXME: check if PUI owns the pointer
+ puDeleteObject(_menuBar);
+
+ int i;
+
+ // Delete all the character arrays
+ // we were forced to keep around for
+ // plib.
+ for (i = 0; i < _char_arrays.size(); i++) {
+ for (int j = 0; _char_arrays[i][j] != 0; j++)
+ free(_char_arrays[i][j]); // added with strdup
+ delete _char_arrays[i];
+ }
+
+ // Delete all the callback arrays
+ // we were forced to keep around for
+ // plib.
+ for (i = 0; i < _callback_arrays.size(); i++)
+ delete _callback_arrays[i];
// Delete all those bindings
map<string,vector<FGBinding *> >::iterator it;
const char * name = strdup(node->getStringValue("label"));
vector<SGPropertyNode_ptr> item_nodes = node->getChildren("item");
- int array_size = item_nodes.size() + 1;
+ int array_size = item_nodes.size();
- char ** items = new char*[array_size];
- puCallback * callbacks = new puCallback[array_size];
+ char ** items = make_char_array(array_size);
+ puCallback * callbacks = make_callback_array(array_size);
for (int i = 0, j = item_nodes.size() - 1;
i < item_nodes.size();
_bindings[items[j]].push_back(new FGBinding(binding_nodes[k]));
}
- items[item_nodes.size()] = 0;
- callbacks[item_nodes.size()] = 0;
-
_menuBar->add_submenu(name, items, callbacks);
}
_menuBar->hide();
}
+char **
+FGMenuBar::make_char_array (int size)
+{
+ char ** list = new char*[size+1];
+ for (int i = 0; i <= size; i++)
+ list[i] = 0;
+ _char_arrays.push_back(list);
+ return list;
+}
+
+puCallback *
+FGMenuBar::make_callback_array (int size)
+{
+ puCallback * list = new puCallback[size+1];
+ for (int i = 0; i <= size; i++)
+ list[i] = 0;
+ _callback_arrays.push_back(list);
+ return list;
+}
+
// end of menubar.cxx
+// menubar.hxx - XML-configured menu bar.
+
#ifndef __MENUBAR_HXX
#define __MENUBAR_HXX 1
/**
* XML-configured PUI menu bar.
+ *
+ * This class creates a menu bar from a tree of XML properties. These
+ * properties are not part of the main FlightGear property tree, but
+ * are read from a separate file ($FG_ROOT/gui/menubar.xml).
+ *
+ * WARNING: because PUI provides no easy way to attach user data to a
+ * menu item, all menu item strings must be unique; otherwise, this
+ * class will always use the first binding with any given name.
*/
class FGMenuBar
{
private:
+ // Make a single menu.
void make_menu (SGPropertyNode_ptr node);
+
+ // Make the top-level menubar.
void make_menubar ();
+ // Is the menu visible?
bool _visible;
+
+ // The top-level menubar itself.
puMenuBar * _menuBar;
+
+ // A map of bindings for the menubar.
map<string,vector<FGBinding *> > _bindings;
+
+ // These are hoops that we have to jump through because PUI doesn't
+ // do memory management for lists. We have to allocate the arrays,
+ // hang onto pointers, and then delete them when the menubar is
+ // freed.
+ char ** make_char_array (int size);
+ puCallback * make_callback_array (int size);
+ vector<char **> _char_arrays;
+ vector<puCallback *> _callback_arrays;
};
#endif // __MENUBAR_HXX