tests \
src
-EXTRA_DIST = FG-FAQ.v3 README.Unix README.Linux README.MacOS README.Win32 \
- README.Win32-X README.autoconf README.gpc README.plib \
- README.running Thanks VERSION acsite.m4 acconfig.h irix-hack.pl
+EXTRA_DIST = Thanks VERSION acsite.m4 acconfig.h irix-hack.pl
dist-hook:
- tar cf - docs-mini hints | (cd $(distdir); tar xvf -)
+ tar --exclude docs-mini/CVS --exclude hints/CVS -cf - docs-mini hints \
+ | (cd $(distdir); tar xvf -)
# tar cf - Simulator/FDM/JSBsim/aircraft Simulator/FDM/JSBsim/engine | (cd $(distdir); tar xvf -)
#include <stdio.h>
-#include <simgear/logstream.hxx>
#include <simgear/constants.h>
+#include <simgear/debug/logstream.hxx>
#include "aircraft.hxx"
# include <strings.h>
#endif
-#include <simgear/logstream.hxx>
-#include <simgear/fg_geodesy.hxx>
-#include <simgear/mat3.h>
-#include <simgear/point3d.hxx>
-#include <simgear/polar3d.hxx>
-#include <simgear/fgstream.hxx>
+#include <simgear/debug/logstream.hxx>
+#include <simgear/math/fg_geodesy.hxx>
+#include <simgear/math/mat3.h>
+#include <simgear/math/point3d.hxx>
+#include <simgear/math/polar3d.hxx>
+#include <simgear/misc/fgstream.hxx>
#include <Objects/materialmgr.hxx>
#include <simgear/compiler.h>
-#include <simgear/logstream.hxx>
-#include <simgear/fgpath.hxx>
-#include <simgear/fgstream.hxx>
+#include <simgear/debug/logstream.hxx>
+#include <simgear/misc/fgpath.hxx>
+#include <simgear/misc/fgstream.hxx>
#include <Main/options.hxx>
#include <Scenery/scenery.hxx>
#include <simgear/constants.h>
-#include <simgear/logstream.hxx>
+#include <simgear/debug/logstream.hxx>
#include <Airports/simple.hxx>
#include <GUI/gui.h>
#endif
#include <GL/glut.h>
-#include <simgear/xgl.h>
+#include <simgear/xgl/xgl.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
-#include <simgear/logstream.hxx>
#include <simgear/constants.h>
-#include <simgear/fg_random.h>
-#include <simgear/mat3.h>
-#include <simgear/polar3d.hxx>
+#include <simgear/debug/logstream.hxx>
+#include <simgear/math/fg_random.h>
+#include <simgear/math/mat3.h>
+#include <simgear/math/polar3d.hxx>
#include <Aircraft/aircraft.hxx>
#include <Include/general.hxx>
# include <values.h> // for MAXINT
#endif
-#include <simgear/logstream.hxx>
#include <simgear/constants.h>
-#include <simgear/fg_random.h>
-#include <simgear/mat3.h>
-#include <simgear/polar3d.hxx>
+#include <simgear/debug/logstream.hxx>
+#include <simgear/math/fg_random.h>
+#include <simgear/math/mat3.h>
+#include <simgear/math/polar3d.hxx>
#include <Aircraft/aircraft.hxx>
#include <GUI/gui.h>
#include <deque> // STL double ended queue
#include <simgear/constants.h>
-#include <simgear/mat3.h>
+#include <simgear/math/mat3.h>
#include <fg_typedefs.h>
#include <Aircraft/aircraft.hxx>
#include <string.h>
#include <simgear/constants.h>
-#include <simgear/fg_random.h>
-#include <simgear/mat3.h>
-#include <simgear/polar3d.hxx>
+#include <simgear/math/fg_random.h>
+#include <simgear/math/mat3.h>
+#include <simgear/math/polar3d.hxx>
#include <Aircraft/aircraft.hxx>
#include <GUI/gui.h>
#include <string.h>
#include <simgear/constants.h>
-#include <simgear/fg_random.h>
-#include <simgear/mat3.h>
-#include <simgear/polar3d.hxx>
+#include <simgear/math/fg_random.h>
+#include <simgear/math/mat3.h>
+#include <simgear/math/polar3d.hxx>
#include <Aircraft/aircraft.hxx>
#include <Scenery/scenery.hxx>
#include <string.h>
#include <simgear/constants.h>
-#include <simgear/fg_random.h>
-#include <simgear/mat3.h>
-#include <simgear/polar3d.hxx>
+#include <simgear/math/fg_random.h>
+#include <simgear/math/mat3.h>
+#include <simgear/math/polar3d.hxx>
#include <Aircraft/aircraft.hxx>
#include <GUI/gui.h>
#include <string.h>
#include <simgear/constants.h>
-#include <simgear/fg_random.h>
-#include <simgear/mat3.h>
-#include <simgear/polar3d.hxx>
+#include <simgear/math/fg_random.h>
+#include <simgear/math/mat3.h>
+#include <simgear/math/polar3d.hxx>
#include <Aircraft/aircraft.hxx>
#include <Scenery/scenery.hxx>
#include <string.h>
#include <simgear/constants.h>
-#include <simgear/fg_random.h>
-#include <simgear/mat3.h>
-#include <simgear/polar3d.hxx>
+#include <simgear/math/fg_random.h>
+#include <simgear/math/mat3.h>
+#include <simgear/math/polar3d.hxx>
#include <Aircraft/aircraft.hxx>
#include <GUI/gui.h>
#include <string.h>
#include <simgear/constants.h>
-#include <simgear/fg_random.h>
-#include <simgear/mat3.h>
-#include <simgear/polar3d.hxx>
+#include <simgear/math/fg_random.h>
+#include <simgear/math/mat3.h>
+#include <simgear/math/polar3d.hxx>
#include <Aircraft/aircraft.hxx>
#include <Scenery/scenery.hxx>
#include <string.h>
#include <simgear/constants.h>
-#include <simgear/fg_random.h>
-#include <simgear/mat3.h>
-#include <simgear/polar3d.hxx>
+#include <simgear/math/fg_random.h>
+#include <simgear/math/mat3.h>
+#include <simgear/math/polar3d.hxx>
#include <Aircraft/aircraft.hxx>
#include <GUI/gui.h>
#include <string.h>
#include <simgear/constants.h>
-#include <simgear/fg_random.h>
-#include <simgear/mat3.h>
-#include <simgear/polar3d.hxx>
+#include <simgear/math/fg_random.h>
+#include <simgear/math/mat3.h>
+#include <simgear/math/polar3d.hxx>
#include <Aircraft/aircraft.hxx>
#include <GUI/gui.h>
#include <string.h>
#include <simgear/constants.h>
-#include <simgear/fg_random.h>
-#include <simgear/mat3.h>
-#include <simgear/polar3d.hxx>
+#include <simgear/math/fg_random.h>
+#include <simgear/math/mat3.h>
+#include <simgear/math/polar3d.hxx>
#include <Aircraft/aircraft.hxx>
#include <Scenery/scenery.hxx>
#include <string.h>
#include <simgear/constants.h>
-#include <simgear/fg_random.h>
-#include <simgear/mat3.h>
-#include <simgear/polar3d.hxx>
+#include <simgear/math/fg_random.h>
+#include <simgear/math/mat3.h>
+#include <simgear/math/polar3d.hxx>
#include <Aircraft/aircraft.hxx>
#include <Scenery/scenery.hxx>
#include <plib/ssg.h>
#include <GL/glut.h>
-#include <simgear/xgl.h>
+#include <simgear/xgl/xgl.h>
-#include <simgear/logstream.hxx>
-#include <simgear/fgpath.hxx>
+#include <simgear/debug/logstream.hxx>
+#include <simgear/misc/fgpath.hxx>
#include <Main/options.hxx>
#include <Objects/texload.h>
#endif
#include <GL/glut.h>
-#include <simgear/xgl.h>
+#include <simgear/xgl/xgl.h>
#include <plib/ssg.h>
#include STL_STRING
-#include <simgear/logstream.hxx>
#include <simgear/constants.h>
-#include <simgear/fg_geodesy.hxx>
-#include <simgear/fgpath.hxx>
+#include <simgear/debug/logstream.hxx>
+#include <simgear/math/fg_geodesy.hxx>
+#include <simgear/misc/fgpath.hxx>
#include <Aircraft/aircraft.hxx>
#include <Controls/controls.hxx>
#include STL_STRING
-#include <simgear/logstream.hxx>
#include <simgear/constants.h>
-#include <simgear/fg_geodesy.hxx>
-#include <simgear/fgpath.hxx>
+#include <simgear/debug/logstream.hxx>
+#include <simgear/math/fg_geodesy.hxx>
+#include <simgear/misc/fgpath.hxx>
#include <Aircraft/aircraft.hxx>
#include <Controls/controls.hxx>
#include "LaRCsim.hxx"
#include <simgear/constants.h>
-#include <simgear/logstream.hxx>
+#include <simgear/debug/logstream.hxx>
#include <Aircraft/aircraft.hxx>
#include <Controls/controls.hxx>
// $Id$
-#include <simgear/fg_geodesy.hxx>
-#include <simgear/point3d.hxx>
-#include <simgear/polar3d.hxx>
+#include <simgear/math/fg_geodesy.hxx>
+#include <simgear/math/point3d.hxx>
+#include <simgear/math/polar3d.hxx>
#include <Controls/controls.hxx>
#include <Main/options.hxx>
#include <stdio.h>
-#include <simgear/logstream.hxx>
#include <simgear/constants.h>
-#include <simgear/fg_geodesy.hxx>
+#include <simgear/debug/logstream.hxx>
+#include <simgear/math/fg_geodesy.hxx>
#include <FDM/LaRCsim/ls_interface.h>
#include <Main/options.hxx>
#endif
#include <GL/glut.h>
-#include <simgear/xgl.h>
+#include <simgear/xgl/xgl.h>
#if defined(FX) && defined(XMESA)
# include <GL/xmesa.h>
#include <string.h>
#include <simgear/constants.h>
-#include <simgear/logstream.hxx>
-#include <simgear/fgpath.hxx>
-#include <simgear/screen-dump.hxx>
+#include <simgear/debug/logstream.hxx>
+#include <simgear/misc/fgpath.hxx>
+#include <simgear/screen/screen-dump.hxx>
#include <Include/general.hxx>
#include <Aircraft/aircraft.hxx>
# include <windows.h>
#endif
-#include <simgear/logstream.hxx>
+#include <simgear/debug/logstream.hxx>
#include <Aircraft/aircraft.hxx>
#include <Main/options.hxx>
#endif
#include <GL/glut.h>
-#include <simgear/xgl.h>
+#include <simgear/xgl/xgl.h>
#include <stdio.h>
#include <stdlib.h>
#include STL_STRING
-#include <simgear/logstream.hxx>
#include <simgear/constants.h>
-#include <simgear/fg_geodesy.hxx>
-#include <simgear/point3d.hxx>
-#include <simgear/polar3d.hxx>
-#include <simgear/fgpath.hxx>
+#include <simgear/debug/logstream.hxx>
+#include <simgear/math/fg_geodesy.hxx>
+#include <simgear/math/point3d.hxx>
+#include <simgear/math/polar3d.hxx>
+#include <simgear/misc/fgpath.hxx>
#include <Aircraft/aircraft.hxx>
#include <Airports/simple.hxx>
#include STL_STRING
-#include <simgear/logstream.hxx>
-#include <simgear/fg_types.hxx>
+#include <simgear/debug/logstream.hxx>
+#include <simgear/math/fg_types.hxx>
#include <Main/options.hxx>
#endif
#include <GL/glut.h>
-#include <simgear/xgl.h>
+#include <simgear/xgl/xgl.h>
#if defined(FX) && defined(XMESA)
#include <GL/xmesa.h>
#include <plib/pu.h> // plib include
-#include <simgear/logstream.hxx>
#include <simgear/constants.h>
-#include <simgear/fgpath.hxx>
+#include <simgear/debug/logstream.hxx>
+#include <simgear/misc/fgpath.hxx>
#include <Aircraft/aircraft.hxx>
#include <Astro/solarsystem.hxx>
#endif
#include <GL/glut.h>
-#include <simgear/xgl.h>
+#include <simgear/xgl/xgl.h>
// Handle keyboard events
#endif
#include <GL/glut.h>
-#include <simgear/xgl.h>
+#include <simgear/xgl/xgl.h>
#include <stdio.h>
#include <string.h>
#endif
#include <simgear/constants.h> // for VERSION
-#include <simgear/logstream.hxx>
-#include <simgear/fg_geodesy.hxx>
-#include <simgear/mat3.h>
-#include <simgear/polar3d.hxx>
-#include <simgear/fg_random.h>
-#include <simgear/fgpath.hxx>
+#include <simgear/debug/logstream.hxx>
+#include <simgear/math/fg_geodesy.hxx>
+#include <simgear/math/mat3.h>
+#include <simgear/math/polar3d.hxx>
+#include <simgear/math/fg_random.h>
+#include <simgear/misc/fgpath.hxx>
#include <Include/general.hxx>
#include STL_STRING
-#include <simgear/logstream.hxx>
-#include <simgear/fgstream.hxx>
#include <simgear/constants.h>
+#include <simgear/debug/logstream.hxx>
+#include <simgear/misc/fgstream.hxx>
#include <Include/general.hxx>
#include <Cockpit/cockpit.hxx>
#endif
#include <GL/glut.h>
-#include <simgear/xgl.h>
+#include <simgear/xgl/xgl.h>
#if defined(FX) && defined(XMESA)
extern bool global_fullscreen;
#endif
-#include <simgear/fg_types.hxx>
+#include <simgear/math/fg_types.hxx>
#include STL_STRING
#include <vector>
#include <iostream>
-#include <simgear/fg_types.hxx>
#include <simgear/constants.h>
+#include <simgear/math/fg_types.hxx>
#include <Aircraft/aircraft.hxx>
#include <Controls/controls.hxx>
# include <config.h>
#endif
-#include <simgear/fg_types.hxx>
+#include <simgear/math/fg_types.hxx>
#include <iostream>
FG_USING_NAMESPACE(std);
#endif
#include <GL/glut.h>
-#include <simgear/xgl.h>
+#include <simgear/xgl/xgl.h>
#include <string.h>
-#include <simgear/logstream.hxx>
-#include <simgear/fg_random.h>
-#include <simgear/fgpath.hxx>
+#include <simgear/debug/logstream.hxx>
+#include <simgear/math/fg_random.h>
+#include <simgear/misc/fgpath.hxx>
#include <Main/options.hxx>
#include <Objects/texload.h>
#include <plib/ssg.h> // plib include
-#include <simgear/logstream.hxx>
#include <simgear/constants.h>
-#include <simgear/point3d.hxx>
-#include <simgear/polar3d.hxx>
-#include <simgear/vector.hxx>
+#include <simgear/debug/logstream.hxx>
+#include <simgear/math/point3d.hxx>
+#include <simgear/math/polar3d.hxx>
+#include <simgear/math/vector.hxx>
#include <Aircraft/aircraft.hxx>
#include <Cockpit/panel.hxx>
#endif
#include <simgear/compiler.h>
+#include <simgear/math/point3d.hxx>
#include <list>
#include <plib/sg.h> // plib include
#include <FDM/flight.hxx>
-#include <simgear/point3d.hxx>
#include <Time/fg_time.hxx>
#include <Time/light.hxx>
#include STL_STRING
-#include <simgear/logstream.hxx>
+#include <simgear/debug/logstream.hxx>
#include "fg_file.hxx"
#include STL_STRING
-#include <simgear/logstream.hxx>
-#include <simgear/serial.hxx>
+#include <simgear/debug/logstream.hxx>
+#include <simgear/serial/serial.hxx>
#include <Aircraft/aircraft.hxx>
// # include <time.h>
// #endif
-#include <simgear/serial.hxx>
+#include <simgear/serial/serial.hxx>
#include "iochannel.hxx"
#include "protocol.hxx"
#include STL_STRING
-#include <simgear/logstream.hxx>
+#include <simgear/debug/logstream.hxx>
#include "fg_socket.hxx"
#include <string>
-#include <simgear/fg_types.hxx>
+#include <simgear/math/fg_types.hxx>
#include "iochannel.hxx"
#include "protocol.hxx"
// $Id$
-#include <simgear/logstream.hxx>
-#include <simgear/fg_geodesy.hxx>
+#include <simgear/debug/logstream.hxx>
+#include <simgear/math/fg_geodesy.hxx>
#include <FDM/flight.hxx>
#include <Time/fg_time.hxx>
// $Id$
-#include <simgear/logstream.hxx>
-#include <simgear/fg_geodesy.hxx>
+#include <simgear/debug/logstream.hxx>
+#include <simgear/math/fg_geodesy.hxx>
#include <Time/fg_time.hxx>
// $Id$
-#include <simgear/logstream.hxx>
-#include <simgear/fg_geodesy.hxx>
+#include <simgear/debug/logstream.hxx>
+#include <simgear/math/fg_geodesy.hxx>
#include <FDM/flight.hxx>
#include <Time/fg_time.hxx>
// $Id$
-#include <simgear/logstream.hxx>
+#include <simgear/debug/logstream.hxx>
#include "iochannel.hxx"
#include "protocol.hxx"
// $Id$
-#include <simgear/logstream.hxx>
-#include <simgear/fg_geodesy.hxx>
+#include <simgear/debug/logstream.hxx>
+#include <simgear/math/fg_geodesy.hxx>
#include <FDM/flight.hxx>
#include <Time/fg_time.hxx>
// $Id$
-#include <simgear/logstream.hxx>
-#include <simgear/fg_geodesy.hxx>
+#include <simgear/debug/logstream.hxx>
+#include <simgear/math/fg_geodesy.hxx>
#include <FDM/flight.hxx>
#include <Time/fg_time.hxx>
#include <simgear/constants.h>
-#include <simgear/mat3.h>
-#include <simgear/point3d.hxx>
+#include <simgear/math/mat3.h>
+#include <simgear/math/point3d.hxx>
#include <Scenery/tileentry.hxx>
#endif
#include <GL/glut.h>
-#include <simgear/xgl.h>
+#include <simgear/xgl/xgl.h>
#include <simgear/compiler.h>
#include <vector>
#include <simgear/constants.h>
-#include <simgear/point3d.hxx>
+#include <simgear/math/point3d.hxx>
FG_USING_STD(vector);
#endif
#include <GL/glut.h>
-#include <simgear/xgl.h>
+#include <simgear/xgl/xgl.h>
#include STL_STRING
-#include <simgear/logstream.hxx>
-#include <simgear/fgpath.hxx>
-#include <simgear/fgstream.hxx>
+#include <simgear/debug/logstream.hxx>
+#include <simgear/misc/fgpath.hxx>
+#include <simgear/misc/fgstream.hxx>
#include "material.hxx"
#include "texload.h"
#include <simgear/compiler.h>
#include <GL/glut.h>
-#include <simgear/xgl.h>
+#include <simgear/xgl/xgl.h>
#include STL_STRING // Standard C++ string library
#endif
#include <GL/glut.h>
-#include <simgear/xgl.h>
+#include <simgear/xgl/xgl.h>
#include <simgear/compiler.h>
#include <string.h>
#include STL_STRING
-#include <simgear/logstream.hxx>
-#include <simgear/fgpath.hxx>
-#include <simgear/fgstream.hxx>
+#include <simgear/debug/logstream.hxx>
+#include <simgear/misc/fgpath.hxx>
+#include <simgear/misc/fgstream.hxx>
#include <Main/options.hxx>
#include <Main/views.hxx>
#include <simgear/compiler.h>
#include <GL/glut.h>
-#include <simgear/xgl.h>
+#include <simgear/xgl/xgl.h>
#include STL_STRING // Standard C++ string library
#include <map> // STL associative "array"
#include <vector> // STL
#include <ctype.h> // isdigit()
-#include <simgear/logstream.hxx>
-#include <simgear/fgstream.hxx>
#include <simgear/constants.h>
-#include <simgear/mat3.h>
-#include <simgear/fg_geodesy.hxx>
-#include <simgear/fg_random.h>
-#include <simgear/point3d.hxx>
-#include <simgear/polar3d.hxx>
-#include <simgear/stopwatch.hxx>
-#include <simgear/texcoord.hxx>
+#include <simgear/debug/logstream.hxx>
+#include <simgear/math/mat3.h>
+#include <simgear/math/fg_geodesy.hxx>
+#include <simgear/math/fg_random.h>
+#include <simgear/math/point3d.hxx>
+#include <simgear/math/polar3d.hxx>
+#include <simgear/misc/fgstream.hxx>
+#include <simgear/misc/stopwatch.hxx>
+#include <simgear/misc/texcoord.hxx>
#include <Main/options.hxx>
#include <Scenery/tileentry.hxx>
#endif
#include <GL/glut.h>
-#include <simgear/xgl.h>
+#include <simgear/xgl/xgl.h>
#include <stdio.h>
#include <string.h>
-#include <simgear/logstream.hxx>
+#include <simgear/debug/logstream.hxx>
#include <Main/options.hxx>
#endif
-#include <simgear/point3d.hxx>
+#include <simgear/math/point3d.hxx>
// Define a structure containing global scenery parameters
#endif
#include <GL/glut.h>
-#include <simgear/xgl.h>
+#include <simgear/xgl/xgl.h>
#include <plib/ssg.h> // plib include
-#include <simgear/logstream.hxx>
-#include <simgear/fgstream.hxx>
-#include <simgear/newbucket.hxx>
-#include <simgear/fgpath.hxx>
+#include <simgear/bucket/newbucket.hxx>
+#include <simgear/debug/logstream.hxx>
+#include <simgear/misc/fgstream.hxx>
+#include <simgear/misc/fgpath.hxx>
#include <Airports/genapt.hxx>
#include <Clouds/cloudobj.hxx>
#endif
#include <GL/glut.h>
-#include <simgear/xgl.h>
+#include <simgear/xgl/xgl.h>
#include <vector>
-#include <simgear/newbucket.hxx>
-#include <simgear/point3d.hxx>
+#include <simgear/bucket/newbucket.hxx>
+#include <simgear/math/point3d.hxx>
#include "tileentry.hxx"
#include STL_FUNCTIONAL
#include STL_ALGORITHM
-#include <simgear/logstream.hxx>
-#include <simgear/newbucket.hxx>
+#include <simgear/bucket/newbucket.hxx>
+#include <simgear/debug/logstream.hxx>
#include "tileentry.hxx"
#endif
#include <GL/glut.h>
-#include <simgear/xgl.h>
+#include <simgear/xgl/xgl.h>
#include <simgear/compiler.h>
#include <plib/ssg.h> // plib includes
-#include <simgear/newbucket.hxx>
-#include <simgear/point3d.hxx>
+#include <simgear/bucket/newbucket.hxx>
+#include <simgear/math/point3d.hxx>
#include <Objects/fragment.hxx>
#endif
#include <GL/glut.h>
-#include <simgear/xgl.h>
+#include <simgear/xgl/xgl.h>
-#include <simgear/logstream.hxx>
#include <simgear/constants.h>
-#include <simgear/fg_geodesy.hxx>
-#include <simgear/mat3.h>
-#include <simgear/point3d.hxx>
-#include <simgear/polar3d.hxx>
-#include <simgear/vector.hxx>
+#include <simgear/debug/logstream.hxx>
+#include <simgear/math/fg_geodesy.hxx>
+#include <simgear/math/mat3.h>
+#include <simgear/math/point3d.hxx>
+#include <simgear/math/polar3d.hxx>
+#include <simgear/math/vector.hxx>
#include <Aircraft/aircraft.hxx>
#include <Main/options.hxx>
#include <list>
-#include <simgear/newbucket.hxx>
+#include <simgear/bucket/newbucket.hxx>
FG_USING_STD(list);
// contains milliseconds
#endif
-#include <simgear/logstream.hxx>
+#include <simgear/debug/logstream.hxx>
#include "event.hxx"
# include <sys/time.h> // for get/setitimer, gettimeofday, struct timeval
#endif
-#include <simgear/logstream.hxx>
#include <simgear/constants.h>
-#include <simgear/fgpath.hxx>
+#include <simgear/debug/logstream.hxx>
+#include <simgear/misc/fgpath.hxx>
#include <Astro/sky.hxx>
#include <Astro/solarsystem.hxx>
#endif
#include <GL/glut.h>
-#include <simgear/xgl.h>
+#include <simgear/xgl/xgl.h>
#include <simgear/compiler.h>
#include <string>
FG_USING_STD(string);
-#include <simgear/logstream.hxx>
#include <simgear/constants.h>
-#include <simgear/fg_geodesy.hxx>
-#include <simgear/interpolater.hxx>
-#include <simgear/mat3.h>
-#include <simgear/polar3d.hxx>
-#include <simgear/fgpath.hxx>
+#include <simgear/debug/logstream.hxx>
+#include <simgear/math/fg_geodesy.hxx>
+#include <simgear/math/interpolater.hxx>
+#include <simgear/math/mat3.h>
+#include <simgear/math/polar3d.hxx>
+#include <simgear/misc/fgpath.hxx>
#include <Aircraft/aircraft.hxx>
#include <Main/options.hxx>
#endif
#include <GL/glut.h>
-#include <simgear/xgl.h>
+#include <simgear/xgl/xgl.h>
#include <plib/sg.h> // plib include
-#include <simgear/interpolater.hxx>
-#include <simgear/point3d.hxx>
+#include <simgear/math/interpolater.hxx>
+#include <simgear/math/point3d.hxx>
// Define a structure containing the global lighting parameters
# include <time.h>
#endif
-#include <simgear/logstream.hxx>
#include <simgear/constants.h>
-#include <simgear/fg_geodesy.hxx>
-#include <simgear/mat3.h>
-#include <simgear/point3d.hxx>
-#include <simgear/polar3d.hxx>
-#include <simgear/vector.hxx>
+#include <simgear/debug/logstream.hxx>
+#include <simgear/math/fg_geodesy.hxx>
+#include <simgear/math/mat3.h>
+#include <simgear/math/point3d.hxx>
+#include <simgear/math/polar3d.hxx>
+#include <simgear/math/vector.hxx>
#include <Astro/solarsystem.hxx>
#include <Main/views.hxx>
# include <time.h>
#endif
-#include <simgear/logstream.hxx>
#include <simgear/constants.h>
-#include <simgear/fg_geodesy.hxx>
-#include <simgear/mat3.h>
-#include <simgear/point3d.hxx>
-#include <simgear/polar3d.hxx>
-#include <simgear/vector.hxx>
+#include <simgear/debug/logstream.hxx>
+#include <simgear/math/fg_geodesy.hxx>
+#include <simgear/math/mat3.h>
+#include <simgear/math/point3d.hxx>
+#include <simgear/math/polar3d.hxx>
+#include <simgear/math/vector.hxx>
#include <Astro/solarsystem.hxx>
#include <Main/views.hxx>
#endif
#include <GL/glut.h>
-#include <XGL/xgl.h>
+#include <simgear/xgl/xgl.h>
#include <math.h>
+#include <simgear/debug/logstream.hxx>
+#include <simgear/math/fg_random.h>
+
#include <Aircraft/aircraft.hxx>
-#include <Debug/logstream.hxx>
-#include <Math/fg_random.h>
#include <Weather/weather.hxx>
#include <simgear/compiler.h>
#include <vector>
-#include <simgear/fgstream.hxx>
+#include <simgear/misc/fgstream.hxx>
#include "FGPhysicalProperties.h"