#include <vector>
#include <map>
-#include <simgear/math/SGMath.hxx>
#include "Effect.hxx"
#include <simgear/scene/tgdb/SGTexturedTriangleBin.hxx>
#include <GL/gl.h>
#include <osg/Drawable>
#include <osg/State>
-#include <simgear/math/SGMath.hxx>
struct SGDebugDrawCallback : public osg::Drawable::DrawCallback {
virtual void drawImplementation(osg::State& state,
#include <simgear/debug/logstream.hxx>
#include <simgear/structure/SGReferenced.hxx>
#include <simgear/structure/SGSharedPtr.hxx>
-#include <simgear/math/SGMath.hxx>
class SGPath;
#include <simgear/debug/logstream.hxx>
#include <simgear/structure/SGReferenced.hxx>
#include <simgear/structure/SGSharedPtr.hxx>
-#include <simgear/math/SGMath.hxx>
#include "sample_openal.hxx"