SGGeod toSGGeod(void) const;
SGGeoc toSGGeoc(void) const;
+ SGVec3d toSGVec3d(void) const;
+ SGVec3f toSGVec3f(void) const;
+
// friends
friend Point3D operator - (const Point3D& p); // -p1
friend bool operator == (const Point3D& a, const Point3D& b); // p1 == p2?
return geoc;
}
+inline SGVec3d Point3D::toSGVec3d(void) const
+{
+ return SGVec3d(x(), y(), z());
+}
+
+inline SGVec3f Point3D::toSGVec3f(void) const
+{
+ return SGVec3f(x(), y(), z());
+}
+
// FRIENDS
inline Point3D operator - (const Point3D& a)