ssgVertexArray *ground_lights )
{
SGBinObject obj;
- bool use_dynamic_objects =
- fgGetBool("/sim/rendering/dynamic-objects", false);
+ bool use_random_objects =
+ fgGetBool("/sim/rendering/random-objects", true);
if ( ! obj.read_bin( path ) ) {
return false;
vertex_index, normal_index, tex_index,
is_base, ground_lights );
- if (use_dynamic_objects)
+ if (use_random_objects)
gen_random_surface_objects(leaf, geometry, geod_lon, geod_lat,
material);
geometry->addKid( leaf );
vertex_index, normal_index, tex_index,
is_base, ground_lights );
- if (use_dynamic_objects)
+ if (use_random_objects)
gen_random_surface_objects(leaf, geometry, geod_lon, geod_lat,
material);
geometry->addKid( leaf );
nodes, normals, texcoords,
vertex_index, normal_index, tex_index,
is_base, ground_lights );
- if (use_dynamic_objects)
+ if (use_random_objects)
gen_random_surface_objects(leaf, geometry, geod_lon, geod_lat,
material);
geometry->addKid( leaf );