glEnable(GL_COLOR_MATERIAL);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
+ glDepthMask(GL_FALSE);
sgVec4 panel_color;
sgCopyVec4( panel_color, cur_light_params.scene_diffuse );
if ( fgGetDouble("/systems/electrical/outputs/instrument-lights") > 1.0 ) {
// Don't let the instruments be visible trhought the roof of the c310-3d
// This does hurt the magnetic compass in the default c172-3d,
// but we need a real 3d compass anyway.
- glDepthMask(GL_FALSE);
+ glPolygonOffset(-1, -5*POFF_UNITS);
for ( ; current != end; current++) {
FGPanelInstrument * instr = *current;
glPushMatrix();
for (int i = 0; i < (int)_layers.size(); i++) {
glPushMatrix();
- glPolygonOffset(-1, -POFF_UNITS*(i+2));
+ // glPolygonOffset(-1, -POFF_UNITS*(i+2));
_layers[i]->draw();
glPopMatrix();
}