// END Tile Manager udpates
if (fgGetBool("/sim/rendering/specular-highlight")) {
- glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR); glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
+ glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
+ // glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
} else {
glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SINGLE_COLOR);
- glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
+ // glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
}
// redraw display