typedef container::const_iterator const_iterator;
-/*
-// Calculate distance between to Point3D's
-static double calc_dist(const Point3D& p1, const Point3D& p2) {
- double x, y, z;
- x = p1.x() - p2.x();
- y = p1.y() - p2.y();
- z = p1.z() - p2.z();
- return sqrt(x*x + y*y + z*z);
-}
-*/
-
-
#define FG_APT_BASE_TEX_CONSTANT 2000.0
// Calculate texture coordinates for a given point.
i = 1;
tex = calc_tex_coords( t->nodes[i], t->center );
- dist = distance3D(average, cart);
+ dist = cart.distance3D(average);
if ( dist > max_dist ) {
max_dist = dist;
}
fragment.add_face(center_num, i - 1, i);
tex = calc_tex_coords( t->nodes[i], t->center );
- dist = distance3D(average, cart);
+ dist = cart.distance3D(average);
if ( dist > max_dist ) {
max_dist = dist;
}
// $Log$
+// Revision 1.7 1998/10/20 18:26:06 curt
+// Updates to point3d.hxx
+//
// Revision 1.6 1998/10/18 01:17:16 curt
// Point3D tweaks.
//