xglFogf (GL_FOG_START, w->visibility / 1000000.0 );
xglFogf (GL_FOG_END, w->visibility);
// xglFogf (GL_FOG_DENSITY, w->visibility);
- xglHint (GL_FOG_HINT, GL_NICEST /* GL_FASTEST */ );
-
+ if ( o->shading ) {
+ xglHint (GL_FOG_HINT, GL_NICEST );
+ } else {
+ xglHint (GL_FOG_HINT, GL_FASTEST );
+ }
if ( o->wireframe ) {
// draw wire frame
xglPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
// $Log$
+// Revision 1.13 1998/05/11 18:18:15 curt
+// For flat shading use "glHint (GL_FOG_HINT, GL_FASTEST )"
+//
// Revision 1.12 1998/05/07 23:14:15 curt
// Added "D" key binding to set autopilot heading.
// Made frame rate calculation average out over last 10 frames.