but not rendering oriented.
Added star database management class.
neptune.cxx neptune.hxx \
pluto.hxx \
saturn.cxx saturn.hxx \
- solarsystem.cxx solarsystem.hxx \
star.cxx star.hxx \
stars.cxx stars.hxx \
uranus.cxx uranus.hxx \
// Constructor
-FGEphemeris::FGEphemeris( void ) {
+FGEphemeris::FGEphemeris( const string &path ) {
our_sun = new Star;
moon = new Moon;
mercury = new Mercury;
saturn = new Saturn;
uranus = new Uranus;
neptune = new Neptune;
+ stars = new FGStars( FGPath(path) );
}
delete saturn;
delete uranus;
delete neptune;
+ delete stars;
}
#include "saturn.hxx"
#include "uranus.hxx"
#include "neptune.hxx"
+#include "stars.hxx"
class FGEphemeris {
// planets[i][2] = Magnitude
int nplanets;
sgdVec3 planets[7];
-
+
+ FGStars *stars;
+
public:
// Constructor
- FGEphemeris( void );
+ FGEphemeris( const string &path );
// Destructor
~FGEphemeris( void );
// planets
inline int getNumPlanets() const { return nplanets; }
inline sgdVec3 *getPlanets() { return planets; }
+
+ // planets
+ inline int getNumStars() const { return stars->getNumStars(); }
+ inline sgdVec3 *getStars() { return stars->getStars(); }
};
+++ /dev/null
-/**************************************************************************
- * solarsystem.cxx
- * Written by Durk Talsma. Originally started October 1997, for distribution
- * with the FlightGear project. Version 2 was written in August and
- * September 1998. This code is based upon algorithms and data kindly
- * provided by Mr. Paul Schlyter. (pausch@saaf.se).
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License as
- * published by the Free Software Foundation; either version 2 of the
- * License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * $Id$
- **************************************************************************/
-
-#ifdef HAVE_CONFIG_H
-# include <config.h>
-#endif
-
-#ifdef HAVE_WINDOWS_H
-# include <windows.h>
-#endif
-
-#ifdef __BORLANDC__
-# define exception c_exception
-#endif
-#include <math.h>
-
-#include <GL/glut.h>
-#include <simgear/xgl/xgl.h>
-
-#include <simgear/debug/logstream.hxx>
-
-#include <Time/sunpos.hxx>
-#include <Time/moonpos.hxx>
-#include "solarsystem.hxx"
-
-/***************************************************************************
- * default constructor for class SolarSystem:
- * or course there can only be one way to create an entire solar system -:) )
- * the FGTime argument is needed to properly initialize the the current orbital
- * elements
- *************************************************************************/
-SolarSystem::SolarSystem(FGTime *t)
-{
- if (theSolarSystem)
- {
- FG_LOG( FG_GENERAL, FG_ALERT, "Error: only one solarsystem allowed" );
- exit(-1);
- }
- theSolarSystem = this;
- ourSun = new Star(t);
- earthsMoon = new Moon(t);
- mercury = new Mercury(t);
- venus = new Venus(t);
- mars = new Mars(t);
- jupiter = new Jupiter(t);
- saturn = new Saturn(t);
- uranus = new Uranus(t);
- neptune = new Neptune(t);
-
- displayList = 0;
-};
-
-/**************************************************************************
- * the destructor for class SolarSystem;
- **************************************************************************/
-SolarSystem::~SolarSystem()
-{
- delete ourSun;
- delete earthsMoon;
- delete mercury;
- delete venus;
- delete mars;
- delete jupiter;
- delete saturn;
- delete uranus;
- delete neptune;
-}
-/****************************************************************************
- * void SolarSystem::rebuild()
- *
- * this member function updates the positions for the sun, moon, and planets,
- * and then rebuilds the display list.
- *
- * arguments: none
- * return value: none
- ***************************************************************************/
-void SolarSystem::rebuild()
-{
- //fgLIGHT *l = &cur_light_params;
- FGTime *t = FGTime::cur_time_params;
- //float x, y, z;
- //double sun_angle;
- double ra, dec;
- //double x_2, x_4, x_8, x_10;*/
- double magnitude;
- //GLfloat ambient;
- //GLfloat amb[4];
-
-#if 0
- glDisable(GL_LIGHTING);
-
- // Step 1: update all the positions
- ourSun->updatePosition(t);
- earthsMoon->updatePosition(t, ourSun);
- mercury->updatePosition(t, ourSun);
- venus->updatePosition(t, ourSun);
- mars->updatePosition(t, ourSun);
- jupiter->updatePosition(t, ourSun);
- saturn->updatePosition(t, ourSun);
- uranus->updatePosition(t, ourSun);
- neptune->updatePosition(t, ourSun);
-
- fgUpdateSunPos(); // get the right sun angle (especially important when
- // running for the first time).
- fgUpdateMoonPos();
-
- if (displayList)
- xglDeleteLists(displayList, 1);
-
- displayList = xglGenLists(1);
-
- FG_LOG( FG_ASTRO, FG_INFO, "Rebuilding astro display list" );
-
- // Step 2: rebuild the display list
- xglNewList( displayList, GL_COMPILE);
- {
- // Step 2a: Add the moon...
- // Not that it is preferred to draw the moon first, and the sun next, in order to mime a
- // solar eclipse. This is yet untested though...
- // Euhh, actually the ecplise doesn't work...
-
- // earthsMoon->newImage();
- // Step 2b: Add the sun
- // ourSun->newImage();
- // Step 2c: Add the planets
- xglBegin(GL_POINTS);
- mercury->getPos(&ra, &dec, &magnitude);addPlanetToList(ra, dec, magnitude);
- venus ->getPos(&ra, &dec, &magnitude);addPlanetToList(ra, dec, magnitude);
- mars ->getPos(&ra, &dec, &magnitude);addPlanetToList(ra, dec, magnitude);
- jupiter->getPos(&ra, &dec, &magnitude);addPlanetToList(ra, dec, magnitude);
- saturn ->getPos(&ra, &dec, &magnitude);addPlanetToList(ra, dec, magnitude);
- uranus ->getPos(&ra, &dec, &magnitude);addPlanetToList(ra, dec, magnitude);
- neptune->getPos(&ra, &dec, &magnitude);addPlanetToList(ra, dec, magnitude);
- xglEnd();
- xglEnable(GL_LIGHTING);
- }
- xglEndList();
-#endif
-}
-
-/*****************************************************************************
- * double SolarSystem::scaleMagnitude(double magn)
- * This private member function rescales the original magnitude, as used in the
- * astronomical sense of the word, into a value used by OpenGL to draw a
- * convincing Star or planet
- *
- * Argument: the astronomical magnitude
- *
- * return value: the rescaled magnitude
- ****************************************************************************/
-double SolarSystem::scaleMagnitude(double magn)
-{
- double magnitude = (0.0 - magn) / 5.0 + 1.0;
- magnitude = magnitude * 0.7 + (3 * 0.1);
- if (magnitude > 1.0) magnitude = 1.0;
- if (magnitude < 0.0) magnitude = 0.0;
- return magnitude;
-}
-
-/***************************************************************************
- * void SolarSytem::addPlanetToList(double ra, double dec, double magn);
- *
- * This private member function first causes the magnitude to be properly
- * rescaled, and then adds the planet to the display list.
- *
- * arguments: Right Ascension, declination, and magnitude
- *
- * return value: none
- **************************************************************************/
-void SolarSystem::addPlanetToList(double ra, double dec, double magn)
-{
- double
- magnitude = scaleMagnitude ( magn );
-
- fgLIGHT *l = &cur_light_params;
-
-#if 0
- if ((double) (l->sun_angle - FG_PI_2) >
- ((magnitude - 1.0) * - 20 * DEG_TO_RAD))
- {
- xglColor3f (magnitude, magnitude, magnitude);
- xglVertex3f( 50000.0 * cos (ra) * cos (dec),
- 50000.0 * sin (ra) * cos (dec),
- 50000.0 * sin (dec));
- }
-#endif
-}
-
-
-SolarSystem* SolarSystem::theSolarSystem = 0;
-
-/******************************************************************************
- * void solarSystemRebuild()
- * this a just a wrapper function, provided for use as an interface to the
- * event manager
- *****************************************************************************/
-void solarSystemRebuild()
-{
- SolarSystem::theSolarSystem->rebuild();
-}
+++ /dev/null
-/**************************************************************************
- * solarsystem.hxx
- * Written by Durk Talsma. Originally started October 1997, for distribution
- * with the FlightGear project. Version 2 was written in August and
- * September 1998. This code is based upon algorithms and data kindly
- * provided by Mr. Paul Schlyter. (pausch@saaf.se).
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License as
- * published by the Free Software Foundation; either version 2 of the
- * License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * $Id$
- **************************************************************************/
-#ifndef _SOLARSYSTEM_H_
-#define _SOLARSYSTEM_H_
-
-#include <Time/light.hxx>
-#include <Time/fg_time.hxx>
-#include <Main/views.hxx>
-
-#include "star.hxx"
-#include "moon.hxx"
-#include "mercury.hxx"
-#include "venus.hxx"
-#include "mars.hxx"
-#include "jupiter.hxx"
-#include "saturn.hxx"
-#include "uranus.hxx"
-#include "neptune.hxx"
-#include "pluto.hxx"
-
-
-class SolarSystem
-{
-private:
- Star* ourSun;
- Moon* earthsMoon;
- Mercury* mercury;
- Venus* venus;
- Mars* mars;
- Jupiter* jupiter;
- Saturn* saturn;
- Uranus* uranus;
- Neptune* neptune;
- //Pluto* pluto;
-
- GLint displayList;
- double scaleMagnitude(double magn);
- void addPlanetToList(double ra, double dec, double magn);
-
-
-public:
- SolarSystem(FGTime *t);
- CelestialBody *getSun();
- CelestialBody *getMoon();
- ~SolarSystem();
-
- static SolarSystem *theSolarSystem; // thanks to Bernie Bright!
- void rebuild();
- friend void solarSystemRebuild();
- void draw();
-};
-
-inline CelestialBody* SolarSystem::getSun()
-{
- return ourSun;
-}
-
-inline CelestialBody* SolarSystem::getMoon()
-{
- return earthsMoon;
-}
-
-inline void SolarSystem::draw()
-{
- xglCallList(displayList);
-}
-
-extern void solarSystemRebuild();
-
-#endif // _SOLARSYSTEM_H_
-// stars.cxx -- data structures and routines for managing and rendering stars.
+// stars.cxx -- manage star data
//
-// Written by Curtis Olson, started August 1997.
+// Written by Curtis Olson, started March 2000.
//
-// Copyright (C) 1997 Curtis L. Olson - curt@me.umn.edu
+// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
-//*************************************************************************/
-#ifdef HAVE_CONFIG_H
-# include <config.h>
-#endif
-
-#ifdef HAVE_WINDOWS_H
-# include <windows.h>
-#endif
-
-#include <simgear/compiler.h>
-
-#ifdef FG_HAVE_STD_INCLUDES
-# include <cmath>
-# include <cstdio>
-# include <cstring>
-# include <ctime>
-#else
-# include <math.h>
-# include <stdio.h>
-# include <string.h>
-# include <time.h>
-#endif
-
-#include <string>
+#include <simgear/misc/fgstream.hxx>
-#include <GL/glut.h>
-#include <simgear/xgl/xgl.h>
+#include "stars.hxx"
-#include <simgear/constants.h>
-#include <simgear/debug/logstream.hxx>
-#include <simgear/misc/fgpath.hxx>
-#include <simgear/misc/fgstream.hxx>
-#include <simgear/misc/stopwatch.hxx>
-#include <Aircraft/aircraft.hxx>
-#include <Main/options.hxx>
-#include <Main/views.hxx>
-#include <Time/fg_time.hxx>
+// Constructor
+FGStars::FGStars() {
+}
-#include "stars.hxx"
+FGStars::FGStars( FGPath path ) {
+ data_path = FGPath( path );
+ load();
+}
-// FG_USING_STD(getline);
-#define EpochStart (631065600)
-#define DaysSinceEpoch(secs) (((secs)-EpochStart)*(1.0/(24*3600)))
-#define FG_MAX_STARS 3500
+// Destructor
+FGStars::~FGStars() {
+}
-// Define four structures, each with varying amounts of stars
-static GLint stars[FG_STAR_LEVELS];
+bool FGStars::load() {
-// Initialize the Star Management Subsystem
-int fgStarsInit( void ) {
// -dw- avoid local data > 32k error by dynamic allocation of the
// array, problem for some compilers
- Point3D *starlist = new Point3D[FG_MAX_STARS];
- // struct CelestialCoord pltPos;
- double right_ascension, declination, magnitude;
- double min_magnitude[FG_STAR_LEVELS];
- // double ra_save, decl_save;
- // double ra_save1, decl_save1;
- int i, j, starcount, count;
+ stars = new sgdVec3[FG_MAX_STARS];
- FG_LOG( FG_ASTRO, FG_INFO, "Initializing stars" );
+ // build the full path name to the stars data base file
+ data_path.append( "stars" );
+ cout << " Loading stars from " << data_path.str() << endl;
- if ( FG_STAR_LEVELS < 4 ) {
- FG_LOG( FG_ASTRO, FG_ALERT, "Big whups in stars.cxx" );
+ fg_gzifstream in( data_path.str() );
+ if ( ! in.is_open() ) {
+ cout << "Cannot open star file: " << data_path.str() << endl;
exit(-1);
}
- // build the full path name to the stars data base file
- FGPath path ( current_options.get_fg_root() );
- path.append( "Astro/stars" );
- FG_LOG( FG_ASTRO, FG_INFO, " Loading stars from " << path.str() );
-
- fg_gzifstream in( path.str() );
- if ( ! in ) {
- FG_LOG( FG_ASTRO, FG_ALERT, "Cannot open star file: " << path.str() );
- exit(-1);
- }
+ double ra, dec, mag;
+ char c;
+ string name;
- starcount = 0;
-
- StopWatch timer;
- timer.start();
+ nstars = 0;
// read in each line of the file
- while ( ! in.eof() && starcount < FG_MAX_STARS )
- {
+ while ( ! in.eof() && nstars < FG_MAX_STARS ) {
in >> skipcomment;
- string name;
- getline( in, name, ',' );
- in >> starlist[starcount];
- ++starcount;
- }
-
- timer.stop();
- FG_LOG( FG_ASTRO, FG_INFO,
- "Loaded " << starcount << " stars in "
- << timer.elapsedSeconds() << " seconds" );
-
- min_magnitude[0] = 4.2;
- min_magnitude[1] = 3.6;
- min_magnitude[2] = 3.0;
- min_magnitude[3] = 2.4;
- min_magnitude[4] = 1.8;
- min_magnitude[5] = 1.2;
- min_magnitude[6] = 0.6;
- min_magnitude[7] = 0.0;
- // build the various star display lists
- for ( i = 0; i < FG_STAR_LEVELS; i++ ) {
+ getline( in, name, ',' );
+ // cout << " data = " << name << endl;
- stars[i] = xglGenLists(1);
- xglNewList( stars[i], GL_COMPILE );
- xglBegin( GL_POINTS );
-
- count = 0;
+ // read name and first comma
+ while ( in.get(c) ) {
+ if ( (c != ' ') && (c != ',') ) {
+ // push back on the stream
+ in.putback(c);
+ break;
+ }
+ }
- for ( j = 0; j < starcount; j++ ) {
- magnitude = starlist[j].z();
- // printf("magnitude = %.2f\n", magnitude);
+ in >> ra;
- if ( magnitude < min_magnitude[i] ) {
- right_ascension = starlist[j].x();
- declination = starlist[j].y();
+ // read past optional comma
+ while ( in.get(c) ) {
+ if ( (c != ' ') && (c != ',') ) {
+ // push back on the stream
+ in.putback(c);
+ break;
+ }
+ }
- count++;
+ in >> dec;
- // scale magnitudes to (0.0 - 1.0)
- magnitude = (0.0 - magnitude) / 5.0 + 1.0;
-
- // scale magnitudes again so they look ok
- if ( magnitude > 1.0 ) { magnitude = 1.0; }
- if ( magnitude < 0.0 ) { magnitude = 0.0; }
- // magnitude =
- // magnitude * 0.7 + (((FG_STAR_LEVELS - 1) - i) * 0.042);
-
- magnitude = magnitude * 0.9 +
- (((FG_STAR_LEVELS - 1) - i) * 0.014);
- // printf(" Found star: %d %s, %.3f %.3f %.3f\n", count,
- // name, right_ascension, declination, magnitude);
-
- xglColor3f( magnitude, magnitude, magnitude );
- //xglColor3f(0,0,0);*/
- xglVertex3f( 50000.0*cos(right_ascension)*cos(declination),
- 50000.0*sin(right_ascension)*cos(declination),
- 50000.0*sin(declination) );
+ // read past optional comma
+ while ( in.get(c) ) {
+ if ( (c != ' ') && (c != ',') ) {
+ // push back on the stream
+ in.putback(c);
+ break;
}
- } // while
+ }
- xglEnd();
+ in >> mag;
- /*
- xglBegin(GL_LINE_LOOP);
- xglColor3f(1.0, 0.0, 0.0);
- xglVertex3f( 50000.0 * cos(ra_save-0.2) * cos(decl_save-0.2),
- 50000.0 * sin(ra_save-0.2) * cos(decl_save-0.2),
- 50000.0 * sin(decl_save-0.2) );
- xglVertex3f( 50000.0 * cos(ra_save+0.2) * cos(decl_save-0.2),
- 50000.0 * sin(ra_save+0.2) * cos(decl_save-0.2),
- 50000.0 * sin(decl_save-0.2) );
- xglVertex3f( 50000.0 * cos(ra_save+0.2) * cos(decl_save+0.2),
- 50000.0 * sin(ra_save+0.2) * cos(decl_save+0.2),
- 50000.0 * sin(decl_save+0.2) );
- xglVertex3f( 50000.0 * cos(ra_save-0.2) * cos(decl_save+0.2),
- 50000.0 * sin(ra_save-0.2) * cos(decl_save+0.2),
- 50000.0 * sin(decl_save+0.2) );
- xglEnd();
- */
+ // cout << " star data = " << ra << " " << dec << " " << mag << endl;
- /*
- xglBegin(GL_LINE_LOOP);
- xglColor3f(0.0, 1.0, 0.0);
- xglVertex3f( 50000.0 * cos(ra_save1-0.2) * cos(decl_save1-0.2),
- 50000.0 * sin(ra_save1-0.2) * cos(decl_save1-0.2),
- 50000.0 * sin(decl_save1-0.2) );
- xglVertex3f( 50000.0 * cos(ra_save1+0.2) * cos(decl_save1-0.2),
- 50000.0 * sin(ra_save1+0.2) * cos(decl_save1-0.2),
- 50000.0 * sin(decl_save1-0.2) );
- xglVertex3f( 50000.0 * cos(ra_save1+0.2) * cos(decl_save1+0.2),
- 50000.0 * sin(ra_save1+0.2) * cos(decl_save1+0.2),
- 50000.0 * sin(decl_save1+0.2) );
- xglVertex3f( 50000.0 * cos(ra_save1-0.2) * cos(decl_save1+0.2),
- 50000.0 * sin(ra_save1-0.2) * cos(decl_save1+0.2),
- 50000.0 * sin(decl_save1+0.2) );
- xglEnd();
- */
+ sgdSetVec3( stars[nstars], ra, dec, mag );
- xglEndList();
-
- FG_LOG( FG_ASTRO, FG_INFO,
- " Loading " << count << " stars brighter than "
- << min_magnitude[i] );
+ ++nstars;
}
- return 1; // OK, we got here because initialization worked.
-}
-
-
-// Draw the Stars
-void fgStarsRender( void ) {
- FGInterface *f;
- fgLIGHT *l;
- FGTime *t;
- int i;
+ cout << " Loaded " << nstars << " stars" << endl;
- f = current_aircraft.fdm_state;
- l = &cur_light_params;
- t = FGTime::cur_time_params;
-
- // FG_PI_2 + 0.1 is about 6 degrees after sundown and before sunrise
-
- // t->sun_angle = 3.0; // to force stars to be drawn (for testing)
-
- // render the stars
- if ( l->sun_angle > (FG_PI_2 + 5 * DEG_TO_RAD ) ) {
- // determine which star structure to draw
- if ( l->sun_angle > (FG_PI_2 + 10.0 * DEG_TO_RAD ) ) {
- i = 0;
- } else if ( l->sun_angle > (FG_PI_2 + 8.8 * DEG_TO_RAD ) ) {
- i = 1;
- } else if ( l->sun_angle > (FG_PI_2 + 7.5 * DEG_TO_RAD ) ) {
- i = 2;
- } else if ( l->sun_angle > (FG_PI_2 + 7.0 * DEG_TO_RAD ) ) {
- i = 3;
- } else if ( l->sun_angle > (FG_PI_2 + 6.5 * DEG_TO_RAD ) ) {
- i = 4;
- } else if ( l->sun_angle > (FG_PI_2 + 6.0 * DEG_TO_RAD ) ) {
- i = 5;
- } else if ( l->sun_angle > (FG_PI_2 + 5.5 * DEG_TO_RAD ) ) {
- i = 6;
- } else {
- i = 7;
- }
-
- // printf("RENDERING STARS = %d (night)\n", i);
-
- xglCallList(stars[i]);
- } else {
- // printf("not RENDERING STARS (day)\n");
- }
+ return true;
}
-
-
-// stars.hxx -- data structures and routines for managing and rendering stars.
+// stars.hxx -- manage star data
//
-// Written by Curtis Olson, started August 1997.
+// Written by Curtis Olson, started March 2000.
//
-// Copyright (C) 1997 Curtis L. Olson - curt@me.umn.edu
+// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
#define _STARS_HXX
-#ifndef __cplusplus
-# error This library requires C++
-#endif
+#include <plib/sg.h>
-#include <Time/fg_time.hxx>
+#include <simgear/misc/fgpath.hxx>
-#define FG_STAR_LEVELS 8 // how many star transitions
-// Initialize the Star Management Subsystem
-int fgStarsInit( void );
+#define FG_MAX_STARS 3500
-// Draw the Stars
-void fgStarsRender( void );
-// [no longer used?] extern FGTime cur_time_params;
+class FGStars {
+ int nstars;
+ sgdVec3 *stars;
+
+ FGPath data_path;
-#endif // _STARS_HXX
+public:
+
+ // Constructor
+ FGStars();
+ FGStars( FGPath path );
+
+ // Destructor
+ ~FGStars();
+ // load the stars database
+ bool load();
+ // stars
+ inline int getNumStars() const { return nstars; }
+ inline sgdVec3 *getStars() { return stars; }
+};
+
+
+#endif // _STARS_HXX