# include "config.h"
#endif
+#include "fgclouds.hxx"
+
#include <cstring>
#include <cstdio>
#include <Main/fg_props.hxx>
#include <Viewer/renderer.hxx>
#include <Airports/airport.hxx>
-#include "fgclouds.hxx"
-
-static bool do_delete_3Dcloud (const SGPropertyNode *arg);
-static bool do_move_3Dcloud (const SGPropertyNode *arg);
-static bool do_add_3Dcloud (const SGPropertyNode *arg);
-
// RNG seed to ensure cloud synchronization across multi-process
// deployments
static mt seed;
FGClouds::FGClouds() :
-#if 0
- snd_lightning(0),
-#endif
clouds_3d_enabled(false),
index(0)
{
buildCloudLayers();
}
-void FGClouds::Init(void) {
-#if 0
- if( snd_lightning == NULL ) {
- snd_lightning = new SGSoundSample("Sounds/thunder.wav", SGPath());
- snd_lightning->set_max_dist(7000.0f);
- snd_lightning->set_reference_dist(3000.0f);
- SGSoundMgr *smgr = globals->get_soundmgr();
- SGSampleGroup *sgr = smgr->find("weather", true);
- sgr->add( snd_lightning, "thunder" );
- }
-#endif
-
+void FGClouds::Init(void)
+{
mt_init_time_10(&seed);
- globals->get_commands()->addCommand("add-cloud", do_add_3Dcloud);
- globals->get_commands()->addCommand("del-cloud", do_delete_3Dcloud);
- globals->get_commands()->addCommand("move-cloud", do_move_3Dcloud);
+ globals->get_commands()->addCommand("add-cloud", this, &FGClouds::add3DCloud);
+ globals->get_commands()->addCommand("del-cloud", this, &FGClouds::delete3DCloud);
+ globals->get_commands()->addCommand("move-cloud", this, &FGClouds::move3DCloud);
}
// Build an invidual cloud. Returns the extents of the cloud for coverage calculations
-double FGClouds::buildCloud(SGPropertyNode *cloud_def_root, SGPropertyNode *box_def_root, const string& name, double grid_z_rand, SGCloudField *layer) {
+double FGClouds::buildCloud(SGPropertyNode *cloud_def_root, SGPropertyNode *box_def_root,
+ const std::string& name, double grid_z_rand, SGCloudField *layer)
+{
SGPropertyNode *box_def=NULL;
SGPropertyNode *cld_def=NULL;
double extent = 0.0;
* (Various) - cloud definition properties. See README.3DClouds
*
*/
- static bool
- do_add_3Dcloud (const SGPropertyNode *arg)
+ bool FGClouds::add3DCloud(const SGPropertyNode *arg)
{
int l = arg->getIntValue("layer", 0);
int index = arg->getIntValue("index", 0);
* index - the cloud index
*
*/
- static bool
- do_delete_3Dcloud (const SGPropertyNode *arg)
+ bool FGClouds::delete3DCloud(const SGPropertyNode *arg)
{
int l = arg->getIntValue("layer", 0);
int i = arg->getIntValue("index", 0);
* lon/lat/alt - the position for the cloud
*
*/
- static bool
- do_move_3Dcloud (const SGPropertyNode *arg)
+bool FGClouds::move3DCloud(const SGPropertyNode *arg)
{
int l = arg->getIntValue("layer", 0);
int i = arg->getIntValue("index", 0);
#ifndef _FGCLOUDS_HXX
#define _FGCLOUDS_HXX
-#ifdef HAVE_CONFIG
-# include <config.h>
-#endif
-
-#include <simgear/compiler.h>
-#include <simgear/math/sg_random.h>
-#include <simgear/sound/soundmgr_openal.hxx>
-#include <Main/fg_props.hxx>
-
#include <string>
-using std::string;
-
+// forward decls
+class SGPropertyNode;
class SGCloudField;
class FGClouds {
private:
- double buildCloud(SGPropertyNode *cloud_def_root, SGPropertyNode *box_def_root, const string& name, double grid_z_rand, SGCloudField *layer);
- void buildLayer(int iLayer, const string& name, double coverage);
+ double buildCloud(SGPropertyNode *cloud_def_root, SGPropertyNode *box_def_root,
+ const std::string& name, double grid_z_rand, SGCloudField *layer);
+ void buildLayer(int iLayer, const std::string& name, double coverage);
void buildCloudLayers(void);
int update_event;
-#if 0
- SGSoundSample *snd_lightning;
-#endif
+
bool clouds_3d_enabled;
- int index;
+ int index;
+ bool add3DCloud(const SGPropertyNode *arg);
+ bool delete3DCloud(const SGPropertyNode *arg);
+ bool move3DCloud(const SGPropertyNode *arg);
+
public:
FGClouds();
~FGClouds();