but you can hear again the 737 ...
{
SGSoundMgr *smgr = globals->get_soundmgr();
- if (smgr->is_working() == false) {
- return;
- }
-
// command sound manger
bool pause = _pause->getBoolValue();
if ( pause != last_pause ) {
void
FGFX::play_message( const string path, const string fname )
{
- if (globals->get_soundmgr()->is_working() == false) {
- return;
- }
SGSoundSample *sample;
sample = new SGSoundSample( path.c_str(), fname.c_str() );
play_message( sample );