private:
int Code;
int cockpitStatus;
- SGPropertyNode * hud_status;
+ SGPropertyNode_ptr hud_status;
public:
fg_Cockpit () : Code(1), cockpitStatus(0) {};
int _height;
int _view_height;
- SGPropertyNode * _visibility;
- SGPropertyNode * _x_offset;
- SGPropertyNode * _y_offset;
- SGPropertyNode * _jitter;
- SGPropertyNode * _flipx;
-
- const SGPropertyNode * _xsize_node;
- const SGPropertyNode * _ysize_node;
+ SGPropertyNode_ptr _visibility;
+ SGPropertyNode_ptr _x_offset;
+ SGPropertyNode_ptr _y_offset;
+ SGPropertyNode_ptr _jitter;
+ SGPropertyNode_ptr _flipx;
+
+ SGConstPropertyNode_ptr _xsize_node;
+ SGConstPropertyNode_ptr _ysize_node;
ssgTexture * _bg;
ssgTexture * _mbg[8];
virtual ~FGPanelTransformation ();
Type type;
- const SGPropertyNode * node;
+ SGConstPropertyNode_ptr node;
float min;
float max;
bool has_mod;
private:
ChunkType _type;
string _text;
- const SGPropertyNode * _node;
+ SGConstPropertyNode_ptr _node;
string _fmt;
float _mult;
float _offs;