for (int i=0;i<Ngear;i++) {
FGLGear *gear = gr->GetGearUnit(i);
SGPropertyNode * node = fgGetNode("gear/gear", i, true);
- node->setDoubleValue("xoffset-in", gear->GetBodyLocation()(1));
- node->setDoubleValue("yoffset-in", gear->GetBodyLocation()(2));
- node->setDoubleValue("zoffset-in", gear->GetBodyLocation()(3));
+ node->setDoubleValue("xoffset-in", gear->GetBodyLocation()(1) * 12);
+ node->setDoubleValue("yoffset-in", gear->GetBodyLocation()(2) * 12);
+ node->setDoubleValue("zoffset-in", gear->GetBodyLocation()(3) * 12);
node->setBoolValue("wow", gear->GetWOW());
node->setDoubleValue("rollspeed-ms", gear->GetWheelRollVel()*0.3043);
node->setBoolValue("has-brake", gear->GetBrakeGroup() > 0);