* Built-in command: do nothing.
*/
static bool
-do_null (const SGPropertyNode * arg)
+do_null (const SGPropertyNode * arg, SGCommandState ** state)
{
return true;
}
* TODO: show a confirm dialog.
*/
static bool
-do_exit (const SGPropertyNode * arg)
+do_exit (const SGPropertyNode * arg, SGCommandState ** state)
{
SG_LOG(SG_INPUT, SG_ALERT, "Program exit requested.");
ConfirmExitDialog();
* directory). Defaults to "fgfs.sav".
*/
static bool
-do_load (const SGPropertyNode * arg)
+do_load (const SGPropertyNode * arg, SGCommandState ** state)
{
const string &file = arg->getStringValue("file", "fgfs.sav");
ifstream input(file.c_str());
* current directory). Defaults to "fgfs.sav".
*/
static bool
-do_save (const SGPropertyNode * arg)
+do_save (const SGPropertyNode * arg, SGCommandState ** state)
{
const string &file = arg->getStringValue("file", "fgfs.sav");
SG_LOG(SG_INPUT, SG_INFO, "Saving flight");
* and if that's unspecified, to "Panels/Default/default.xml".
*/
static bool
-do_panel_load (const SGPropertyNode * arg)
+do_panel_load (const SGPropertyNode * arg, SGCommandState ** state)
{
string panel_path =
arg->getStringValue("path",
* to FG_ROOT). Defaults to "preferences.xml".
*/
static bool
-do_preferences_load (const SGPropertyNode * arg)
+do_preferences_load (const SGPropertyNode * arg, SGCommandState ** state)
{
const string &path = arg->getStringValue("path", "preferences.xml");
SGPath props_path(globals->get_fg_root());
* Built-in command: cycle view.
*/
static bool
-do_view_cycle (const SGPropertyNode * arg)
+do_view_cycle (const SGPropertyNode * arg, SGCommandState ** state)
{
globals->get_current_view()->set_view_offset(0.0);
globals->set_current_view(globals->get_viewmgr()->next_view());
* Built-in command: capture screen.
*/
static bool
-do_screen_capture (const SGPropertyNode * arg)
+do_screen_capture (const SGPropertyNode * arg, SGCommandState ** state)
{
fgDumpSnapShot();
return true;
* Reload the tile cache.
*/
static bool
-do_tile_cache_reload (const SGPropertyNode * arg)
+do_tile_cache_reload (const SGPropertyNode * arg, SGCommandState ** state)
{
bool freeze = globals->get_freeze();
SG_LOG(SG_INPUT, SG_INFO, "ReIniting TileCache");
* Update the lighting manually.
*/
static bool
-do_lighting_update (const SGPropertyNode * arg)
+do_lighting_update (const SGPropertyNode * arg, SGCommandState ** state)
{
fgUpdateSkyAndLightingParams();
return true;
* property: The name of the property to toggle.
*/
static bool
-do_property_toggle (const SGPropertyNode * arg)
+do_property_toggle (const SGPropertyNode * arg, SGCommandState ** state)
{
const string & propname = arg->getStringValue("property", "");
if (propname == "")
* value: the value to assign.
*/
static bool
-do_property_assign (const SGPropertyNode * arg)
+do_property_assign (const SGPropertyNode * arg, SGCommandState ** state)
{
const string & propname = arg->getStringValue("property", "");
if (propname == "")
case SGPropertyNode::STRING:
return node->setStringValue(arg->getStringValue("value"));
default:
- return node->setUnknownValue(arg->getStringValue("value"));
+ return node->setUnspecifiedValue(arg->getStringValue("value"));
}
}
* step: the amount of the increment or decrement.
*/
static bool
-do_property_adjust (const SGPropertyNode * arg)
+do_property_adjust (const SGPropertyNode * arg, SGCommandState ** state)
{
const string & propname = arg->getStringValue("property", "");
if (propname == "")
return node->setFloatValue(node->getFloatValue()
+ arg->getFloatValue("step"));
case SGPropertyNode::DOUBLE:
- case SGPropertyNode::UNKNOWN:
+ case SGPropertyNode::UNSPECIFIED:
return node->setDoubleValue(node->getDoubleValue()
+ arg->getDoubleValue("step"));
default: // doesn't make sense with strings
/**
+<<<<<<< fg_commands.cxx
+ * Built-in command: multiply a property value.
+ *
+ * property: the name of the property to multiply.
+ * factor: the amount by which to multiply.
+ */
+static bool
+do_property_multiply (const SGPropertyNode * arg, SGCommandState ** state)
+{
+ const string & propname = arg->getStringValue("property", "");
+ if (propname == "")
+ return false;
+
+ SGPropertyNode * node = fgGetNode(propname, true);
+
+ switch (node->getType()) {
+ case SGPropertyNode::BOOL:
+ return node->setBoolValue(node->getBoolValue() &&
+ arg->getBoolValue("factor"));
+ case SGPropertyNode::INT:
+ return node->setIntValue(int(node->getIntValue()
+ * arg->getDoubleValue("factor")));
+ case SGPropertyNode::LONG:
+ return node->setLongValue(long(node->getLongValue()
+ * arg->getDoubleValue("factor")));
+ case SGPropertyNode::FLOAT:
+ return node->setFloatValue(float(node->getFloatValue()
+ * arg->getDoubleValue("factor")));
+ case SGPropertyNode::DOUBLE:
+ case SGPropertyNode::UNSPECIFIED:
+ return node->setDoubleValue(node->getDoubleValue()
+ * arg->getDoubleValue("factor"));
+ default: // doesn't make sense with strings
+ return false;
+ }
+}
+
+
+/**
+=======
* Built-in command: multiply a property value.
*
* property: the name of the property to multiply.
return node->setFloatValue(float(node->getFloatValue()
* arg->getDoubleValue("factor")));
case SGPropertyNode::DOUBLE:
- case SGPropertyNode::UNKNOWN:
+ case SGPropertyNode::UNSPECIFIED:
return node->setDoubleValue(node->getDoubleValue()
* arg->getDoubleValue("factor"));
default: // doesn't make sense with strings
* property[1]: the name of the second property.
*/
static bool
-do_property_swap (const SGPropertyNode * arg)
+do_property_swap (const SGPropertyNode * arg, SGCommandState ** state)
{
const string &propname1 = arg->getStringValue("property[0]", "");
const string &propname2 = arg->getStringValue("property[1]", "");
SGPropertyNode * node1 = fgGetNode(propname1, true);
SGPropertyNode * node2 = fgGetNode(propname2, true);
const string & tmp = node1->getStringValue();
- return (node1->setUnknownValue(node2->getStringValue()) &&
- node2->setUnknownValue(tmp));
+ return (node1->setUnspecifiedValue(node2->getStringValue()) &&
+ node2->setUnspecifiedValue(tmp));
}
* factor: the factor to multiply by (use negative to reverse).
*/
static bool
-do_property_scale (const SGPropertyNode * arg)
+do_property_scale (const SGPropertyNode * arg, SGCommandState ** state)
{
const string &propname = arg->getStringValue("property");
double setting = arg->getDoubleValue("setting", 0.0);