)
# set (BOOST_ROOT ${MSVC_3RDPARTY_ROOT}/boost_1_44_0)
message(STATUS "BOOST_ROOT is ${BOOST_ROOT}")
- if (USE_AEONWAVE)
- find_package(AAX COMPONENTS aax REQUIRED)
- else()
+ if (NOT USE_AEONWAVE)
set (OPENAL_INCLUDE_DIR ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/include)
set (OPENAL_LIBRARY_DIR ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/lib)
+ message(STATUS "OPENAL_INCLUDE_DIR is ${OPENAL_INCLUDE_DIR}")
endif()
endif (MSVC AND MSVC_3RDPARTY_ROOT)
find_package(OpenGL REQUIRED)
if (ENABLE_SOUND)
- find_package(OpenAL REQUIRED)
+ if (USE_AEONWAVE)
+ find_package(AAX COMPONENTS aax REQUIRED)
+ include_directories( ${AAX_INCLUDE_DIR} )
+ else()
+ find_package(OpenAL REQUIRED)
+ include_directories( ${OPENAL_INCLUDE_DIR} )
+ endif()
+
message(STATUS "Sound support: ENABLED")
endif(ENABLE_SOUND)
${CURL_INCLUDE_DIRS}
)
-include_directories( ${OPENSCENEGRAPH_INCLUDE_DIRS} )
-if (USE_AEONWAVE)
- find_package(AAX COMPONENTS aax REQUIRED)
- include_directories( ${AAX_INCLUDE_DIR} )
-else()
- include_directories( ${OPENAL_INCLUDE_DIR} )
-endif()
-
add_definitions(-DHAVE_CONFIG_H)
# configure a header file to pass some of the CMake settings