that subtree in the property tree itself
- remove a binding from the property tree
read(node);
}
+FGBinding::~FGBinding ()
+{
+ _arg->getParent()->removeChild(_arg->getName(), _arg->getIndex());
+}
+
void
FGBinding::read (const SGPropertyNode * node)
{
return;
}
- _arg = new SGPropertyNode;
+ _arg = (SGPropertyNode *)node;
_setting = 0;
- copyProperties(node, _arg); // FIXME: don't use whole node!!!
}
void
/**
* Destructor.
*/
- virtual ~FGBinding () {}
+ virtual ~FGBinding ();
/**