#include <Math/fg_geodesy.h>
#include <Math/interpolater.hxx>
#include <Math/mat3.h>
-#include <Math/polar3d.h>
+#include <Math/polar3d.hxx>
#include "fg_time.hxx"
#include "light.hxx"
// $Log$
+// Revision 1.10 1998/07/08 14:48:38 curt
+// polar3d.h renamed to polar3d.hxx
+//
// Revision 1.9 1998/05/29 20:37:51 curt
// Renamed <Table>.table to be <Table> so we can add a .gz under DOS.
//
double sun_lon, sun_gc_lat;
// in cartesian coordiantes
- fgCartesianPoint3d fg_sunpos;
+ fgPoint3d fg_sunpos;
// (in view coordinates)
GLfloat sun_vec[4];
// $Log$
+// Revision 1.5 1998/07/08 14:48:39 curt
+// polar3d.h renamed to polar3d.hxx
+//
// Revision 1.4 1998/05/20 20:54:17 curt
// Converted fgLIGHT to a C++ class.
//
#include <Main/views.hxx>
#include <Math/fg_geodesy.h>
#include <Math/mat3.h>
-#include <Math/polar3d.h>
-#include <Math/vector.h>
+#include <Math/polar3d.hxx>
+#include <Math/vector.hxx>
#include <Scenery/scenery.hxx>
#include "fg_time.hxx"
fgTIME *t;
fgVIEW *v;
MAT3vec nup, nsun, v0;
- fgPolarPoint3d p;
+ fgPoint3d p;
double sun_gd_lat, sl_radius;
double ntmp;
// $Log$
+// Revision 1.9 1998/07/08 14:48:39 curt
+// polar3d.h renamed to polar3d.hxx
+//
// Revision 1.8 1998/05/02 01:53:18 curt
// Fine tuning mktime() support because of varying behavior on different
// platforms.