int iwidth = xsize_node->getIntValue();
int iheight = ysize_node->getIntValue();
- float width = iwidth;
- // float height = iheight;
// FIXME: inefficient
if ( hud_visibility_node->getBoolValue() ) {
// This will check the global hud linked list pointer.
- // If these is anything to draw it will.
+ // If there is anything to draw it will.
fgUpdateHUD();
}
static FGPanelAction *
readAction (const SGPropertyNode * node, float w_scale, float h_scale)
{
+ unsigned int i, j;
+ SGPropertyNode *binding;
+ vector<SGPropertyNode_ptr>bindings = node->getChildren("binding");
+
+ // button-less actions are fired initially, then fogotten
+ if (!node->hasValue("button")) {
+ for (i = 0; i < bindings.size(); i++) {
+ FGBinding b(bindings[i]);
+ b.fire();
+ }
+ return 0;
+ }
+
string name = node->getStringValue("name");
int button = node->getIntValue("button");
FGPanelAction * action = new FGPanelAction(button, x, y, w, h, repeatable);
- vector<SGPropertyNode_ptr>bindings = node->getChildren("binding");
SGPropertyNode * dest = fgGetNode("/sim/bindings/panel", true);
- SGPropertyNode *binding;
- unsigned int i, j;
for (i = 0; i < bindings.size(); i++) {
SG_LOG(SG_INPUT, SG_INFO, "Reading binding "
<< bindings[i]->getStringValue("command"));