= new SGMaterial( rwy_red_medium_lights );
// hard coded low intensity runway red light state
- tex_name = gen_standard_dir_light_map( 235, 90, 90, 205 );
+ tex_name = gen_standard_dir_light_map( 235, 90, 90, 155 );
ssgSimpleState *rwy_red_low_lights = new ssgSimpleState();
rwy_red_low_lights->ref();
rwy_red_low_lights->disable( GL_LIGHTING );
= new SGMaterial( rwy_green_medium_lights );
// hard coded low intensity runway green light state
- tex_name = gen_standard_dir_light_map( 20, 235, 20, 205 );
+ tex_name = gen_standard_dir_light_map( 20, 235, 20, 155 );
ssgSimpleState *rwy_green_low_lights = new ssgSimpleState();
rwy_green_low_lights->ref();
rwy_green_low_lights->disable( GL_LIGHTING );