state->enable( GL_TEXTURE_2D );
state->enable( GL_COLOR_MATERIAL );
state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE );
- state->setMaterial( GL_EMISSION, 0, 0, 0, 1 );
- state->setMaterial( GL_AMBIENT, 0.7, 0.7, 0.7, 1.0 );
- state->setMaterial( GL_DIFFUSE, 0.9, 0.9, 0.9, 1.0 );
- state->setMaterial( GL_SPECULAR, 1.0, 1.0, 1.0, 5.0 );
+ state->setMaterial( GL_EMISSION, 0.05, 0.05, 0.05, 1.0 );
+ state->setMaterial( GL_AMBIENT, 0.2, 0.2, 0.2, 1.0 );
+ state->setMaterial( GL_DIFFUSE, 0.5, 0.5, 0.5, 1.0 );
+ state->setMaterial( GL_SPECULAR, 1.0, 1.0, 1.0, 1.0 );
state->enable( GL_BLEND );
state->enable( GL_ALPHA_TEST );
state->setAlphaClamp( 0.01 );