#if 0
if (glPointParameterIsSupported) {
static float quadratic[3] = {1.0, 0.01, 0.0001};
- glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT, quadratic);
- glPointParameterfEXT(GL_POINT_SIZE_MIN_EXT, 1.0);
+ glPointParameterfvProc(GL_DISTANCE_ATTENUATION_EXT, quadratic);
+ glPointParameterfProc(GL_POINT_SIZE_MIN_EXT, 1.0);
glPointSize(4.0);
}
#endif
#if 0
if (glPointParameterIsSupported) {
static float default_attenuation[3] = {1.0, 0.0, 0.0};
- glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT,
+ glPointParameterfvProc(GL_DISTANCE_ATTENUATION_EXT,
default_attenuation);
glPointSize(1.0);
}