if (!tileGeometryBin.vasiLights.empty()) {
EffectGeode* vasiGeode = new EffectGeode;
Effect* vasiEffect
- = getLightEffect(6, osg::Vec3(1, 0.0001, 0.000001), 1, 6, true);
+ = getLightEffect(24, osg::Vec3(1, 0.0001, 0.000001), 1, 24, true);
vasiGeode->setEffect(vasiEffect);
SGVec4f red(1, 0, 0, 1);
SGMaterial* mat = 0;
|| !tileGeometryBin.reilLights.empty()
|| !tileGeometryBin.odalLights.empty()
|| tileGeometryBin.taxiLights.getNumLights() > 0)
- runwayEffect = getLightEffect(4, osg::Vec3(1, 0.001, 0.0002), 1, 4, true);
+ runwayEffect = getLightEffect(16, osg::Vec3(1, 0.001, 0.0002), 1, 16, true);
if (tileGeometryBin.runwayLights.getNumLights() > 0
|| !tileGeometryBin.rabitLights.empty()
|| !tileGeometryBin.reilLights.empty()