idle_state++;
} else if ( idle_state == 1 ) {
+ // Initialize audio support
+#ifdef ENABLE_AUDIO_SUPPORT
+
// Start the intro music
#if !defined(WIN32)
if ( fgGetBool("/sim/startup/intro-music") ) {
- string lockfile = "/tmp/mpg123.running";
SGPath mp3file( globals->get_fg_root() );
mp3file.append( "Sounds/intro.mp3" );
- string command = "(touch " + lockfile + "; mpg123 "
- + mp3file.str() + "> /dev/null 2>&1; /bin/rm "
- + lockfile + ") &";
SG_LOG( SG_GENERAL, SG_INFO,
"Starting intro music: " << mp3file.str() );
+
+ string command = "mpg123 " + mp3file.str() + "> /dev/null 2>&1";
system ( command.c_str() );
}
+#endif // !WIN32
+
+ FGSoundMgr *soundmgr = new FGSoundMgr;
+ globals->set_soundmgr( soundmgr );
+
+ if ( fgGetBool("/sim/sound") ) {
+ globals->get_soundmgr()->init();
+
+ s1 = new FGSimpleSound( fgGetString("/sim/sounds/engine",
+ "Sounds/wasp.wav") );
+ globals->get_soundmgr()->add( s1, "engine loop" );
+ globals->get_soundmgr()->play_looped( "engine loop" );
+ SG_LOG( SG_GENERAL, SG_INFO,
+ "Rate = " << s1->get_sample()->getRate()
+ << " Bps = " << s1->get_sample()->getBps()
+ << " Stereo = " << s1->get_sample()->getStereo() );
+
+ // s2 = new FGSimpleSound( "Sounds/corflaps.wav" );
+ // s2->set_volume( 0.3 );
+ // globals->get_soundmgr()->add( s2, "flaps" );
+ }
#endif
idle_state++;
idle_state++;
} else if ( idle_state == 6 ) {
- // Initialize audio support
-#ifdef ENABLE_AUDIO_SUPPORT
-
-#if !defined(WIN32)
- if ( fgGetBool("/sim/startup/intro-music") ) {
- // Let's wait for mpg123 to finish
- string lockfile = "/tmp/mpg123.running";
- struct stat stat_buf;
-
- SG_LOG( SG_GENERAL, SG_INFO,
- "Waiting for mpg123 player to finish ..." );
- while ( stat(lockfile.c_str(), &stat_buf) == 0 ) {
- // file exist, wait ...
- sleep(1);
- SG_LOG( SG_GENERAL, SG_INFO, ".");
- }
- SG_LOG( SG_GENERAL, SG_INFO, "");
- }
-#endif // WIN32
-
- if ( fgGetBool("/sim/sound") ) {
- globals->get_soundmgr()->init();
-
- s1 = new FGSimpleSound( fgGetString("/sim/sounds/engine",
- "Sounds/wasp.wav") );
- globals->get_soundmgr()->add( s1, "engine loop" );
- globals->get_soundmgr()->play_looped( "engine loop" );
- SG_LOG( SG_GENERAL, SG_INFO,
- "Rate = " << s1->get_sample()->getRate()
- << " Bps = " << s1->get_sample()->getBps()
- << " Stereo = " << s1->get_sample()->getStereo() );
-
- s2 = new FGSimpleSound( "Sounds/corflaps.wav" );
- // FGMorse mmm;
- // mmm.init();
- // s2 = mmm.make_ident( "JLI" );
- s2->set_volume( 0.3 );
- globals->get_soundmgr()->add( s2, "flaps" );
- }
-#endif
-
// sleep(1);
idle_state = 1000;
SGRoute *route = new SGRoute;
globals->set_route( route );
-#ifdef ENABLE_AUDIO_SUPPORT
- FGSoundMgr *soundmgr = new FGSoundMgr;
- globals->set_soundmgr( soundmgr );
-#endif
-
FGViewMgr *viewmgr = new FGViewMgr;
globals->set_viewmgr( viewmgr );