simgear/scene/util/SGDebugDrawCallback.hxx
simgear/math/SGQuat.hxx: Olaf Flebbe: Make it compile on some more
win32 variants.
#undef max
#endif
+// for microsoft compiler
+#ifdef _MSC_VER
+#define copysign _copysign
+#endif
+
#include <osg/Quat>
template<typename T>
PRINT_STATE(GL_STENCIL_TEST);
PRINT_STATE(GL_TEXTURE_1D);
PRINT_STATE(GL_TEXTURE_2D);
+#ifdef GL_TEXTURE_3D
PRINT_STATE(GL_TEXTURE_3D);
+#endif
PRINT_STATE(GL_TEXTURE_GEN_Q);
PRINT_STATE(GL_TEXTURE_GEN_R);
PRINT_STATE(GL_TEXTURE_GEN_S);