// Load animations
vector<SGPropertyNode *> animation_nodes =
props.getChildren("animation");
- for (int i = 0; i < animation_nodes.size(); i++) {
+ for (unsigned int i = 0; i < animation_nodes.size(); i++) {
vector<SGPropertyNode *> name_nodes =
animation_nodes[i]->getChildren("object-name");
if (name_nodes.size() < 1) {
SG_LOG(SG_INPUT, SG_ALERT, "No object-name given for transformation");
} else {
- for (int j = 0; j < name_nodes.size(); j++) {
+ for (unsigned int j = 0; j < name_nodes.size(); j++) {
_animations.push_back(read_animation(name_nodes[j]->getStringValue(),
animation_nodes[i]));
}
if (globals->get_viewmgr()->get_current() == 0) {
_selector->select(false);
} else {
- for (int i = 0; i < _animations.size(); i++)
+ for (unsigned int i = 0; i < _animations.size(); i++)
do_animation(_animations[i], elapsed_ms);
_selector->select(true);