const float layer_scale = layer_span / scale;
const float mpi = SG_PI/4;
- for (int i = -2; i < 2; i++)
+ for (int i = 0; i < 4; i++)
{
- if ( layer[i+2] != NULL ) {
- layer_transform->removeKid(layer[i+2]); // automatic delete
+ if ( layer[i] != NULL ) {
+ layer_transform->removeKid(layer[i]); // automatic delete
}
- vl[i+2] = new ssgVertexArray( 10 );
- cl[i+2] = new ssgColourArray( 10 );
- tl[i+2] = new ssgTexCoordArray( 10 );
+ vl[i] = new ssgVertexArray( 10 );
+ cl[i] = new ssgColourArray( 10 );
+ tl[i] = new ssgTexCoordArray( 10 );
- sgSetVec3( vertex, layer_span*i/2, -layer_span,
- 500 * (sin((i+2)*mpi) - 2) );
+ sgSetVec3( vertex, layer_span*(i-2)/2, -layer_span,
+ 500 * (sin(i*mpi) - 2) );
- sgSetVec2( tc, base[0] + layer_scale * (i+2)/4, base[1] );
+ sgSetVec2( tc, base[0] + layer_scale * i/4, base[1] );
- sgSetVec4( color, 1.0f, 1.0f, 1.0f, (i == -2) ? 0.0f : 0.15f );
+ sgSetVec4( color, 1.0f, 1.0f, 1.0f, (i == 0) ? 0.0f : 0.15f );
- cl[i+2]->add( color );
- vl[i+2]->add( vertex );
- tl[i+2]->add( tc );
+ cl[i]->add( color );
+ vl[i]->add( vertex );
+ tl[i]->add( tc );
- for (int j = -2; j < 2; j++)
+ for (int j = 0; j < 4; j++)
{
- sgSetVec3( vertex, layer_span*(i+1)/2, layer_span*j/2,
- 500 * (sin((i+3)*mpi) + sin((j+2)*mpi) - 2) );
+ sgSetVec3( vertex, layer_span*(i-1)/2, layer_span*(j-2)/2,
+ 500 * (sin((i+1)*mpi) + sin(j*mpi) - 2) );
- sgSetVec2( tc, base[0] + layer_scale * (i+3)/4,
- base[1] + layer_scale * (j+2)/4 );
+ sgSetVec2( tc, base[0] + layer_scale * (i+1)/4,
+ base[1] + layer_scale * j/4 );
sgSetVec4( color, 1.0f, 1.0f, 1.0f,
- ((j == -2) || (i == 1)) ?
- ((j == -2) && (i == 1)) ? 0.0f : 0.15f : 1.0f );
+ ( (j == 0) || (i == 3)) ?
+ ( (j == 0) && (i == 3)) ? 0.0f : 0.15f : 1.0f );
- cl[i+2]->add( color );
- vl[i+2]->add( vertex );
- tl[i+2]->add( tc );
+ cl[i]->add( color );
+ vl[i]->add( vertex );
+ tl[i]->add( tc );
- sgSetVec3( vertex, layer_span*i/2, layer_span*(j+1)/2,
- 500 * (sin((i+2)*mpi) + sin((j+3)*mpi) - 2) );
+ sgSetVec3( vertex, layer_span*(i-2)/2, layer_span*(j-1)/2,
+ 500 * (sin(i*mpi) + sin((j+1)*mpi) - 2) );
- sgSetVec2( tc, base[0] + layer_scale * (i+2)/4,
- base[1] + layer_scale * (j+3)/4 );
+ sgSetVec2( tc, base[0] + layer_scale * i/4,
+ base[1] + layer_scale * (j+1)/4 );
sgSetVec4( color, 1.0f, 1.0f, 1.0f,
- ((j == 1) || (i == -2)) ?
- ((j == 1) && (i == -2)) ? 0.0f : 0.15f : 1.0f );
- cl[i+2]->add( color );
- vl[i+2]->add( vertex );
- tl[i+2]->add( tc );
+ ((j == 3) || (i == 0)) ?
+ ((j == 3) && (i == 0)) ? 0.0f : 0.15f : 1.0f );
+ cl[i]->add( color );
+ vl[i]->add( vertex );
+ tl[i]->add( tc );
}
- sgSetVec3( vertex, layer_span*(i+1)/2, layer_span,
- 500 * (sin((i+3)*mpi) - 2) );
+ sgSetVec3( vertex, layer_span*(i-1)/2, layer_span,
+ 500 * (sin((i+1)*mpi) - 2) );
- sgSetVec2( tc, base[0] + layer_scale * (i+3)/4,
+ sgSetVec2( tc, base[0] + layer_scale * (i+1)/4,
base[1] + layer_scale );
- sgSetVec4( color, 1.0f, 1.0f, 1.0f, (i == 1) ? 0.0f : 0.15f );
+ sgSetVec4( color, 1.0f, 1.0f, 1.0f, (i == 3) ? 0.0f : 0.15f );
- cl[i+2]->add( color );
- vl[i+2]->add( vertex );
- tl[i+2]->add( tc );
+ cl[i]->add( color );
+ vl[i]->add( vertex );
+ tl[i]->add( tc );
- layer[i+2] = new ssgVtxTable ( GL_TRIANGLE_STRIP, vl[i+2], NULL, tl[i+2], cl[i+2] );
- layer_transform->addKid( layer[i+2] );
+ layer[i] = new ssgVtxTable(GL_TRIANGLE_STRIP, vl[i], NULL, tl[i], cl[i]);
+ layer_transform->addKid( layer[i] );
if ( layer_states[layer_coverage] != NULL ) {
- layer[i+2]->setState( layer_states[layer_coverage] );
+ layer[i]->setState( layer_states[layer_coverage] );
}
}
// cout << "base = " << base[0] << "," << base[1] << endl;
- for (int i = -2; i < 2; i++)
+ for (int i = 0; i < 4; i++)
{
- tc = tl[i+2]->get( 0 );
- sgSetVec2( tc, base[0] + layer_scale * (i+2)/4, base[1] );
+ tc = tl[i]->get( 0 );
+ sgSetVec2( tc, base[0] + layer_scale * i/4, base[1] );
- for (int j = -2; j < 2; j++)
+ for (int j = 0; j < 4; j++)
{
- tc = tl[i+2]->get( (j+2)*2+1 );
- sgSetVec2( tc, base[0] + layer_scale * (i+3)/4,
- base[1] + layer_scale * (j+2)/4 );
+ tc = tl[i]->get( j*2+1 );
+ sgSetVec2( tc, base[0] + layer_scale * (i+1)/4,
+ base[1] + layer_scale * j/4 );
- tc = tl[i+2]->get( (j+3)*2 );
- sgSetVec2( tc, base[0] + layer_scale * (i+2)/4,
- base[1] + layer_scale * (j+3)/4 );
+ tc = tl[i]->get( (j+1)*2 );
+ sgSetVec2( tc, base[0] + layer_scale * i/4,
+ base[1] + layer_scale * (j+1)/4 );
}
- tc = tl[i+2]->get( 9 );
- sgSetVec2( tc, base[0] + layer_scale * (i+3)/4,
+ tc = tl[i]->get( 9 );
+ sgSetVec2( tc, base[0] + layer_scale * (i+1)/4,
base[1] + layer_scale );
}