found = []
for face in faces.itervalues():
for c in face.uv:
- if (tuple(c)) in uvcoords:
+ if tuple(c) in uvcoords:
for c in face.uv:
uvcoords[tuple(c)] = True
found.append(face)
del faces[face.index]
-def hashcolor(name):
- random.seed(hash(name))
- c = [random.randint(220, 255), random.randint(120, 220), random.randint(120, 220)]
+def stringcolor(string):
+ random.seed(hash(string))
+ c = [random.randint(220, 255), random.randint(120, 240), random.randint(120, 240)]
random.shuffle(c)
return "#%02x%02x%02x" % tuple(c)
for meshname, v in objects.iteritems():
objname, mesh = v
- color = FILL_COLOR or hashcolor(meshname)
+ color = FILL_COLOR or stringcolor(meshname)
svg.write('\t<g style="fill:%s; stroke:black stroke-width:1px" inkscape:label="%s" ' \
'id="%s">\n' % (color, objname, objname))
elif cmd == "matrix":
if num == 6:
- matrix.multiply(Matrix(arg[0], arg[1], arg[2], arg[3], arg[4], arg[5]))
+ matrix.multiply(Matrix(*arg))
continue
else: