props->untie("controls/lighting/nav-lights");
}
+
+/*
+ * getters and Setters
+ */
+void FGAIBase::_setLongitude( double longitude ) {
+ if (_self) _self->pos.setlon(longitude);
+}
+void FGAIBase::_setLatitude ( double latitude ) {
+ if (_self) _self->pos.setlat(latitude);
+}
+
+double FGAIBase::_getLongitude() {
+ return (!_self) ? 0.0 :_self->pos.lon();
+}
+double FGAIBase::_getLatitude () {
+ return (!_self) ? 0.0 :_self->pos.lat();
+}
+double FGAIBase::_getBearing() {
+ return (!_self) ? 0.0 :_self->bearing;
+}
+double FGAIBase::_getElevation() {
+ return (!_self) ? 0.0 :_self->elevation;
+}
+double FGAIBase::_getRange() {
+ return (!_self) ? 0.0 :_self->range;
+}
+double FGAIBase::_getRdot() {
+ return (!_self) ? 0.0 :_self->rdot;
+}
+double FGAIBase::_getH_offset() {
+ return (!_self) ? 0.0 :_self->horiz_offset;
+}
+double FGAIBase::_getV_offset() {
+ return (!_self) ? 0.0 :_self->vert_offset;
+}
+double FGAIBase::_getX_shift() {
+ return (!_self) ? 0.0 :_self->x_shift;
+}
+double FGAIBase::_getY_shift() {
+ return (!_self) ? 0.0 :_self->y_shift;
+}
+double FGAIBase::_getRotation() {
+ return (!_self) ? 0.0 :_self->rotation;
+}
+
+double FGAIBase::_getVS_fps() {
+ return (!_self) ? 0.0 :_self->vs*60.0;
+}
+void FGAIBase::_setVS_fps( double _vs ) {
+ if (_self) _self->vs = _vs/60.0;
+}
+
+double FGAIBase::_getAltitude() {
+ return (!_self) ? 0.0 :_self->altitude;
+}
+void FGAIBase::_setAltitude( double _alt ) {
+ if (_self) _self->setAltitude( _alt );
+}
+
+bool FGAIBase::_isNight() {
+ return (fgGetFloat("/sim/time/sun-angle-rad") > 1.57);
+}
+
virtual void bind();
virtual void unbind();
+ inline bool isValid() { return (_self != 0); }
+
void setPath( const char* model );
void setSpeed( double speed_KTAS );
void setAltitude( double altitude_ft );
inline void FGAIBase::setDie( bool die ) { delete_me = die; }
inline bool FGAIBase::getDie() { return delete_me; }
-inline void FGAIBase::_setLongitude( double longitude ) {
- if (_self) _self->pos.setlon(longitude);
-}
-inline void FGAIBase::_setLatitude ( double latitude ) {
- if (_self) _self->pos.setlat(latitude);
-}
-
-inline double FGAIBase::_getLongitude() {
- return (!_self) ? 0.0 :_self->pos.lon();
-}
-inline double FGAIBase::_getLatitude () {
- return (!_self) ? 0.0 :_self->pos.lat();
-}
-inline double FGAIBase::_getBearing() {
- return (!_self) ? 0.0 :_self->bearing;
-}
-inline double FGAIBase::_getElevation() {
- return (!_self) ? 0.0 :_self->elevation;
-}
-inline double FGAIBase::_getRange() {
- return (!_self) ? 0.0 :_self->range;
-}
-inline double FGAIBase::_getRdot() {
- return (!_self) ? 0.0 :_self->rdot;
-}
-inline double FGAIBase::_getH_offset() {
- return (!_self) ? 0.0 :_self->horiz_offset;
-}
-inline double FGAIBase::_getV_offset() {
- return (!_self) ? 0.0 :_self->vert_offset;
-}
-inline double FGAIBase::_getX_shift() {
- return (!_self) ? 0.0 :_self->x_shift;
-}
-inline double FGAIBase::_getY_shift() {
- return (!_self) ? 0.0 :_self->y_shift;
-}
-inline double FGAIBase::_getRotation() {
- return (!_self) ? 0.0 :_self->rotation;
-}
-
-inline double FGAIBase::_getVS_fps() {
- return (!_self) ? 0.0 :_self->vs*60.0;
-}
-inline void FGAIBase::_setVS_fps( double _vs ) {
- if (_self) _self->vs = _vs/60.0;
-}
-
-inline double FGAIBase::_getAltitude() {
- return (!_self) ? 0.0 :_self->altitude;
-}
-inline void FGAIBase::_setAltitude( double _alt ) {
- if (_self) _self->setAltitude( _alt );
-}
-
-inline bool FGAIBase::_isNight() {
- return (fgGetFloat("/sim/time/sun-angle-rad") > 1.57);
-}
-
inline void FGAIBase::setID( int ID ) { id = ID; }
inline int FGAIBase::getID() { return id; }