bool fgSetFloat (const char * name, float val) { return false; }
bool fgSetBool(char const * name, bool val) { return false; }
bool fgGetBool(char const * name, bool def) { return false; }
+bool fgSetString(char const * name, char const * str) { return false; }
SGPropertyNode* fgGetNode (const char * path, bool create) { return 0; }
SGPropertyNode* fgGetNode (const char * path, int i, bool create) { return 0; }
float fgGetFloat (const char * name, float defaultValue) { return 0; }