Mouse was not working properly with PUI dialogs that use sliders. It
turned out that the up/down sense was reversed.
void
GLUTmouse (int button, int updown, int x, int y)
{
- current_input.doMouseClick(button, updown == GLUT_DOWN, x, y);
+ current_input.doMouseClick(button, updown, x, y);
}
void
GLUTmotion (int x, int y)
{
-// puMouse(x, y);
-// glutPostRedisplay();
current_input.doMouseMotion(x, y);
}