#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
#endif
+/*
+ * ARB point sprite
+ */
+#ifndef GL_ARB_point_sprite
+#define GL_ARB_point_sprite 1
+#define GL_POINT_SPRITE_ARB 0x8861
+#define GL_COORD_REPLACE_ARB 0x8862
+#endif
+
+#ifndef GL_NV_point_sprite
+#define GL_NV_point_sprite 1
+#define GL_POINT_SPRITE_NV 0x8861
+#define GL_COORD_REPLACE_NV 0x8862
+#define GL_POINT_SPRITE_R_MODE_NV 0x8863
+#endif
+
+#ifndef GL_VERSION_2_0
+#define GL_POINT_SPRITE 0x8861
+#endif
+
/*
* ARB_vertex_program
*/
}
#endif
+
#endif // !__SG_EXTENSIONS_HXX