simgear::ResourceProvider(simgear::ResourceManager::PRIORITY_HIGH)
{
}
-
+
virtual SGPath resolve(const std::string& aResource, SGPath&) const
{
string_list pieces(sgPathBranchSplit(aResource));
if ((pieces.size() < 3) || (pieces.front() != "Aircraft")) {
return SGPath(); // not an Aircraft path
}
-
+
// test against the aircraft-dir property
const char* aircraftDir = fgGetString("/sim/aircraft-dir");
string_list aircraftDirPieces(sgPathBranchSplit(aircraftDir));
if (!aircraftDirPieces.empty() && (aircraftDirPieces.back() == pieces[1])) {
+ // disable this warning for release builds
+#if defined(ENABLE_DEV_WARNINGS)
+ SGPath betterPath;
+ for (unsigned int i=2; i<pieces.size(); ++i) {
+ betterPath.append(pieces[i]);
+ }
+ SG_LOG(SG_AIRCRAFT, SG_WARN, "resolved path:" << aResource << " using /sim/aircraft-dir.\n"
+ "This is legacy behaviour, change to an aircraft relative path:" << betterPath);
+#endif
+
// current aircraft-dir matches resource aircraft
SGPath r(aircraftDir);
for (unsigned int i=2; i<pieces.size(); ++i) {
r.append(pieces[i]);
}
-
+
if (r.exists()) {
return r;
} else {
return SGPath();
}
}
-
+
// try each aircraft dir in turn
std::string res(aResource, 9); // resource path with 'Aircraft/' removed
const string_list& dirs(globals->get_aircraft_paths());
return p;
}
} // of aircraft path iteration
-
+
return SGPath(); // not found
}
};
simgear::ResourceProvider(simgear::ResourceManager::PRIORITY_HIGH)
{
}
-
+
virtual SGPath resolve(const std::string& aResource, SGPath&) const
{
const char* aircraftDir = fgGetString("/sim/aircraft-dir");
SGPropertyNode* root = new SGPropertyNode;
props = SGPropertyNode_ptr(root);
locale = new FGLocale(props);
-
+
simgear::ResourceManager::instance()->addProvider(new AircraftResourceProvider);
simgear::ResourceManager::instance()->addProvider(new CurrentAircraftDirProvider);
initProperties();
void FGGlobals::initProperties()
{
simgear::PropertyObjectBase::setDefaultRoot(props);
-
+
positionLon = props->getNode("position/longitude-deg", true);
positionLat = props->getNode("position/latitude-deg", true);
positionAlt = props->getNode("position/altitude-ft", true);
-
+
viewLon = props->getNode("sim/current-view/viewer-lon-deg", true);
viewLat = props->getNode("sim/current-view/viewer-lat-deg", true);
viewAlt = props->getNode("sim/current-view/viewer-elev-ft", true);
-
+
orientPitch = props->getNode("orientation/pitch-deg", true);
orientHeading = props->getNode("orientation/heading-deg", true);
orientRoll = props->getNode("orientation/roll-deg", true);
}
// Destructor
-FGGlobals::~FGGlobals()
+FGGlobals::~FGGlobals()
{
// save user settings (unless already saved)
saveUserSettings();
// Shutdown that implicitly assume that other subsystems
// are still operational (Due to the dynamic allocation and
// deallocation of AIModel objects. To ensure we can safely
- // shut down all subsystems, make sure we take down the
+ // shut down all subsystems, make sure we take down the
// AIModels system first.
SGSubsystemRef ai = subsystem_mgr->get_subsystem("ai-model");
if (ai) {
ai->unbind();
ai.clear(); // ensure AI is deleted now, not at end of this method
}
-
+
subsystem_mgr->shutdown();
- subsystem_mgr->unbind();
+ subsystem_mgr->unbind();
subsystem_mgr->remove("aircraft-model");
subsystem_mgr->remove("tile-manager");
// GraphicsContext)
vw->stopThreading();
}
-
+
// don't cancel the pager until after shutdown, since AIModels (and
// potentially others) can queue delete requests on the pager.
if (vw && vw->getDatabasePager()) {
vw->getDatabasePager()->cancel();
vw->getDatabasePager()->clear();
}
-
+
osgDB::Registry::instance()->clearObjectCache();
-
+
// renderer touches subsystems during its destruction
set_renderer(NULL);
_scenery.clear();
_chatter_queue.clear();
-
+
delete subsystem_mgr;
subsystem_mgr = NULL; // important so ::get_subsystem returns NULL
vw = 0; // don't delete the viewer until now
simgear::PropertyObjectBase::setDefaultRoot(NULL);
simgear::SGModelLib::resetPropertyRoot();
-
+
delete locale;
locale = NULL;
-
+
cleanupListeners();
-
+
props.clear();
-
+
delete commands;
}
n = n->getChild("fg-root", 0, true);
n->setStringValue(fg_root.c_str());
n->setAttribute(SGPropertyNode::WRITE, false);
-
- simgear::ResourceManager::instance()->addBasePath(fg_root,
+
+ simgear::ResourceManager::instance()->addBasePath(fg_root,
simgear::ResourceManager::PRIORITY_DEFAULT);
}
if (!path.exists()) {
SG_LOG(SG_GENERAL, SG_WARN, "adding non-existant data path:" << path);
}
-
+
additional_data_paths.push_back(path);
}
return p;
}
}
-
+
SGPath rootPath(fg_root);
rootPath.append(pathSuffix);
if (rootPath.exists()) {
return rootPath;
}
-
+
SG_LOG(SG_GENERAL, SG_WARN, "dir not found in any data path:" << pathSuffix);
return SGPath();
}
// find first unused fg-scenery property in /sim
int propIndex = 0;
while (sim->getChild("fg-scenery", propIndex) != NULL) {
- ++propIndex;
+ ++propIndex;
}
-
+
BOOST_FOREACH(const SGPath& path, sgPathSplit( paths )) {
SGPath abspath(path.realpath());
if (!abspath.exists()) {
SG_LOG(SG_GENERAL, SG_INFO, "skipping duplicate add of scenery path:" << abspath.str());
continue;
}
-
+
simgear::Dir dir(abspath);
SGPath terrainDir(dir.file("Terrain"));
SGPath objectsDir(dir.file("Objects"));
-
- // this code used to add *either* the base dir, OR add the
+
+ // this code used to add *either* the base dir, OR add the
// Terrain and Objects subdirs, but the conditional logic was commented
// out, such that all three dirs are added. Unfortunately there's
// no information as to why the change was made.
fg_scenery.push_back(abspath.str());
-
+
if (terrainDir.exists()) {
fg_scenery.push_back(terrainDir.str());
}
-
+
if (objectsDir.exists()) {
fg_scenery.push_back(objectsDir.str());
}
-
+
// insert a marker for FGTileEntry::load(), so that
// FG_SCENERY=A:B becomes list ["A/Terrain", "A/Objects", "",
// "B/Terrain", "B/Objects", ""]
fg_scenery.push_back("");
-
+
// make scenery dirs available to Nasal
SGPropertyNode* n = sim->getChild("fg-scenery", propIndex++, true);
n->setStringValue(abspath.str());
n->setAttribute(SGPropertyNode::WRITE, false);
-
+
// temporary fix so these values survive reset
n->setAttribute(SGPropertyNode::PRESERVE, true);
} // of path list iteration
if (render == renderer) {
return;
}
-
+
delete renderer;
renderer = render;
}
if (!subsystem_mgr) {
return NULL;
}
-
+
return subsystem_mgr->get_subsystem(name);
}
if (SGReferenced::count(cp) > 1) {
SG_LOG(SG_GENERAL, SG_INFO, "\t" << cp->getPath() << " refcount:" << SGReferenced::count(cp));
}
-
+
treeDumpRefCounts(depth + 1, cp);
}
}
if (nd->isAlias()) {
nd->unalias();
}
-
+
for (int i=0; i<nd->nChildren(); ++i) {
SGPropertyNode* cp = nd->getChild(i);
treeClearAliases(cp);
FGGlobals::resetPropertyRoot()
{
delete locale;
-
+
cleanupListeners();
-
+
// we don't strictly need to clear these (they will be reset when we
// initProperties again), but trying to reduce false-positives when dumping
// ref-counts.
orientPitch.clear();
orientHeading.clear();
orientRoll.clear();
-
+
// clear aliases so ref-counts are accurate when dumped
treeClearAliases(props);
-
+
SG_LOG(SG_GENERAL, SG_INFO, "root props refcount:" << props.getNumRefs());
treeDumpRefCounts(0, props);
//BaseStackSnapshot::dumpAll(std::cout);
-
+
props = new SGPropertyNode;
initProperties();
locale = new FGLocale(props);
-
+
// remove /sim/fg-root before writing to prevent hijacking
SGPropertyNode *n = props->getNode("/sim", true);
n->removeChild("fg-root", 0);
if (versionParts.size() < 2) {
return "autosave.xml";
}
-
+
os << "autosave_" << versionParts[0] << "_" << versionParts[1] << ".xml";
return os.str();
}