tie(prop,"/rendering/dome/fog/green", SGRawValuePointer<float>(&_fog_color[1]));
tie(prop,"/rendering/dome/fog/blue", SGRawValuePointer<float>(&_fog_color[2]));
+ // Sun vector
+ tie(prop,"/ephemeris/sun/local/x", SGRawValuePointer<float>(&_sun_vec[0]));
+ tie(prop,"/ephemeris/sun/local/y", SGRawValuePointer<float>(&_sun_vec[1]));
+ tie(prop,"/ephemeris/sun/local/z", SGRawValuePointer<float>(&_sun_vec[2]));
+
// Properties used directly by effects
_chromeProps[0] = prop->getNode("/rendering/scene/chrome-light/red", true);
_chromeProps[1] = prop->getNode("/rendering/scene/chrome-light/green",