_scene_ambient(0, 0, 0, 0),
_scene_diffuse(0, 0, 0, 0),
_scene_specular(0, 0, 0, 0),
+ _sun_color(1, 1, 1, 1),
_sky_color(0, 0, 0, 0),
_fog_color(0, 0, 0, 0),
_cloud_color(0, 0, 0, 0),
prop->tie("/rendering/scene/specular/red",SGRawValuePointer<float>(&_scene_specular[0]));
prop->tie("/rendering/scene/specular/green",SGRawValuePointer<float>(&_scene_specular[1]));
prop->tie("/rendering/scene/specular/blue",SGRawValuePointer<float>(&_scene_specular[2]));
+ prop->tie("/rendering/dome/sun/red",SGRawValuePointer<float>(&_sun_color[0]));
+ prop->tie("/rendering/dome/sun/green",SGRawValuePointer<float>(&_sun_color[1]));
+ prop->tie("/rendering/dome/sun/blue",SGRawValuePointer<float>(&_sun_color[2]));
+ prop->tie("/rendering/dome/sky/red",SGRawValuePointer<float>(&_sky_color[0]));
+ prop->tie("/rendering/dome/sky/green",SGRawValuePointer<float>(&_sky_color[1]));
+ prop->tie("/rendering/dome/sky/blue",SGRawValuePointer<float>(&_sky_color[2]));
+ prop->tie("/rendering/dome/fog/red",SGRawValuePointer<float>(&_fog_color[0]));
+ prop->tie("/rendering/dome/fog/green",SGRawValuePointer<float>(&_fog_color[1]));
+ prop->tie("/rendering/dome/fog/blue",SGRawValuePointer<float>(&_fog_color[1]));
}
void FGLight::unbind () {
prop->untie("/rendering/scene/specular/red");
prop->untie("/rendering/scene/specular/green");
prop->untie("/rendering/scene/specular/blue");
+ prop->untie("/rendering/dome/sun/red");
+ prop->untie("/rendering/dome/sun/green");
+ prop->untie("/rendering/dome/sun/blue");
+ prop->untie("/rendering/dome/skyred");
+ prop->untie("/rendering/dome/sky/green");
+ prop->untie("/rendering/dome/sky/blue");
}
_scene_ambient[3] = 1.0;
gamma_correct_rgb( _scene_ambient.data() );
- SGVec4f sun_color = thesky->get_sun_color();
+ SGVec4f sun_color = thesky->get_scene_color();
float ndiff = (ambient + specular) / 2;
float idiff = 1.0 - ndiff;
_scene_diffuse[0] = (sun_color[0]*ndiff + _fog_color[0]*idiff) * diffuse;
_scene_specular[2] = sun_color[2] * specular;
_scene_specular[3] = 1.0;
gamma_correct_rgb( _scene_specular.data() );
+
+ sun_color = thesky->get_sun_color();
+ _sun_color[0] = sun_color[0];
+ _sun_color[1] = sun_color[1];
+ _sun_color[2] = sun_color[2];
+ _sun_color[3] = sun_color[3];
+ gamma_correct_rgb( _sun_color.data() );
}
// revert to unmodified values before usign them.
//
- SGVec4f sun_color = thesky->get_sun_color();
+ SGVec4f sun_color = thesky->get_scene_color();
gamma_restore_rgb( _fog_color.data() );
gamma_restore_rgb( _sky_color.data() );