There used to be a hardcoded visibility of 1000m below which the
sky was disabled. This distance is now bound to
/sim/rendering/minimum-sky-visibility with a default value of 1000
&SGSky::get_3dCloudUseImpostors,
&SGSky::set_3dCloudUseImpostors);
+ _tiedProperties.Tie("minimum-sky-visibility", _sky,
+ &SGSky::get_minimum_sky_visibility,
+ &SGSky::set_minimum_sky_visibility);
+
// _tiedProperties.Tie("lightning-enable", &sgEnviro,
// &SGEnviro::get_lightning_enable_state,
// &SGEnviro::set_lightning_enable_state);