soundgenerator.cxx
beacon.cxx
fg_fx.cxx
- environment_fx.cxx
+ scenefx.cxx
morse.cxx
sample_queue.cxx
voice.cxx
soundgenerator.hxx
beacon.hxx
fg_fx.hxx
- environment_fx.hxx
+ scenefx.hxx
morse.hxx
sample_queue.hxx
voice.hxx
+++ /dev/null
-// fg_environmentfx.cxx -- Sound effect management class implementation
-//
-// Started by David Megginson, October 2001
-// (Reuses some code from main.cxx, probably by Curtis Olson)
-//
-// Copyright (C) 2001 Curtis L. Olson - http://www.flightgear.org/~curt
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License as
-// published by the Free Software Foundation; either version 2 of the
-// License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful, but
-// WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-//
-// $Id$
-
-#ifdef _MSC_VER
-#pragma warning (disable: 4786)
-#endif
-
-#ifdef HAVE_CONFIG_H
-# include <config.h>
-#endif
-
-#include "environment_fx.hxx"
-
-#include <Main/fg_props.hxx>
-#include <Main/globals.hxx>
-
-#include <simgear/misc/sg_path.hxx>
-#include <simgear/sound/soundmgr_openal.hxx>
-#include <simgear/nasal/cppbind/Ghost.hxx>
-
-#include <boost/shared_ptr.hpp>
-#include <boost/weak_ptr.hpp>
-
-
-static std::string _refname = "EnvironmentFX";
-typedef boost::shared_ptr<SGSampleGroup> SGSampleGroupRef;
-typedef boost::shared_ptr<FGEnvironmentFX> FGEnvironmentFXRef;
-
-
-FGEnvironmentFX::FGEnvironmentFX()
-{
- _enabled = fgGetNode("/sim/sound/environment/enabled", true);
- _volume = fgGetNode("/sim/sound/environment/volume", true);
- _smgr->add(this, _refname);
-
- nasal::Ghost<FGEnvironmentFXRef>::init("sound")
- .bases<SGSampleGroupRef>()
- .method("add", &FGEnvironmentFX::add)
- .method("position", &FGEnvironmentFX::position)
- .method("pitch", &FGEnvironmentFX::pitch)
- .method("volume", &FGEnvironmentFX::volume)
- .method("properties", &FGEnvironmentFX::properties)
- .method("play", &FGEnvironmentFX::play)
- .method("stop", &FGEnvironmentFX::stop);
-}
-
-FGEnvironmentFX::~FGEnvironmentFX()
-{
-}
-
-void FGEnvironmentFX::unbind()
-{
- if (_smgr) {
- _smgr->remove(_refname);
- }
-}
-
-void FGEnvironmentFX::init()
-{
- if (!_smgr) {
- return;
- }
-}
-
-void FGEnvironmentFX::reinit()
-{
- init();
-}
-
-void FGEnvironmentFX::update (double dt)
-{
- if (!_smgr) {
- return;
- }
-
- if ( _enabled->getBoolValue() ) {
- set_volume( _volume->getDoubleValue() );
- resume();
-
- SGSampleGroup::update(dt);
- }
- else {
- suspend();
- }
-}
-
-bool FGEnvironmentFX::add(const std::string& path_str, const std::string& refname)
-{
- if (!_smgr) {
- return false;
- }
-
- SGPath path = globals->resolve_resource_path(path_str);
- if (path.isNull())
- {
- SG_LOG(SG_SOUND, SG_ALERT, "File not found: '" << path_str);
- return false;
- }
- SG_LOG(SG_SOUND, SG_INFO, "Reading sound from " << path.str());
-
- SGSharedPtr<SGSoundSample> sample;
- sample = new SGSoundSample("", path);
- if (sample->file_path().exists()) {
- SGSampleGroup::add( sample, refname );
- }
- else
- {
- throw sg_io_exception("Environment FX: couldn't find file: '" + path.str() + "'");
- delete sample;
- return false;
- }
- return true;
-}
-
-void FGEnvironmentFX::position(const std::string& refname, double lon, double lat, double elevation)
-{
- SGSoundSample* sample = SGSampleGroup::find(refname);
- if (sample)
- {
- SGGeod pos = SGGeod::fromDegFt(lon, lat, elevation);
- sample->set_position( SGVec3d::fromGeod(pos) );
- }
-}
-
-void FGEnvironmentFX::pitch(const std::string& refname, float pitch)
-{
- SGSoundSample* sample = SGSampleGroup::find(refname);
- if (sample)
- {
- sample->set_volume( pitch );
- }
-}
-
-void FGEnvironmentFX::volume(const std::string& refname, float volume)
-{
- SGSoundSample* sample = SGSampleGroup::find(refname);
- if (sample)
- {
- sample->set_volume( volume );
- }
-}
-
-void FGEnvironmentFX::properties(const std::string& refname, float reference_dist, float max_dist )
-{
- SGSoundSample* sample = SGSampleGroup::find(refname);
- if (sample)
- {
- sample->set_reference_dist( reference_dist );
- if (max_dist > 0) {
- sample->set_max_dist( max_dist );
- }
- }
-}
-
-void FGEnvironmentFX::play(const std::string& refname, bool looping)
-{
- SGSampleGroup::play( refname, looping );
-}
-
-void FGEnvironmentFX::stop(const std::string& refname)
-{
- SGSampleGroup::stop( refname );
-}
-
-// end of fg_environmentfx.cxx
+++ /dev/null
-// fg_environmentfx.hxx -- Sound effect management class
-//
-// Started by David Megginson, October 2001
-// (Reuses some code from main.cxx, probably by Curtis Olson)
-//
-// Copyright (C) 2001 Curtis L. Olson - http://www.flightgear.org/~curt
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License as
-// published by the Free Software Foundation; either version 2 of the
-// License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful, but
-// WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-//
-// $Id$
-
-#ifndef __FGENVIRONMENTFX_HXX
-#define __FGENVIRONMENTFX_HXX 1
-
-#include <simgear/compiler.h>
-
-#include <simgear/structure/subsystem_mgr.hxx>
-#include <simgear/props/props.hxx>
-#include <simgear/sound/sample_group.hxx>
-#include <simgear/math/SGMathFwd.hxx>
-
-
-
-/**
- * Container for FlightGear envirnonmetal sound effects.
- */
-class FGEnvironmentFX : public SGSampleGroup
-{
-
-public:
-
- FGEnvironmentFX();
- virtual ~FGEnvironmentFX();
-
- void init ();
- void reinit();
- void update (double dt);
- void unbind();
-
- bool add(const std::string& path_str, const std::string& refname);
- void position(const std::string& refname, double lon, double lat, double elevation = 0.0);
- void pitch(const std::string& refname, float pitch);
- void volume(const std::string& refname, float volume);
- void properties(const std::string& refname, float reference_dist, float max_dist = -1 );
- void play(const std::string& refname, bool looping = false);
- void stop(const std::string& refname);
-
-private:
- SGPropertyNode_ptr _enabled;
- SGPropertyNode_ptr _volume;
-};
-
-
-#endif
-
-// end of fg_environmentfx.hxx
--- /dev/null
+// scenefx.cxx -- Scenery sound effect management implementation
+//
+// Started by Erik Hofman, November 2015
+//
+// Copyright (C) 2015 Erik Hofman <erik@ehofman.com>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+//
+// $Id$
+
+#ifdef _MSC_VER
+#pragma warning (disable: 4786)
+#endif
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include <stdio.h>
+
+#include "scenefx.hxx"
+
+#include <Main/fg_props.hxx>
+#include <Main/globals.hxx>
+
+#include <simgear/misc/sg_path.hxx>
+#include <simgear/sound/soundmgr_openal.hxx>
+#include <simgear/nasal/cppbind/Ghost.hxx>
+
+#include <boost/shared_ptr.hpp>
+#include <boost/weak_ptr.hpp>
+
+
+static std::string _refname = "SceneFX";
+typedef boost::shared_ptr<SGSampleGroup> SGSampleGroupRef;
+typedef boost::shared_ptr<FGSceneFX> FGSceneFXRef;
+
+
+FGSceneFX::FGSceneFX()
+{
+ _enabled = fgGetNode("/sim/sound/scene/enabled", true);
+ _volume = fgGetNode("/sim/sound/scene/volume", true);
+ _damping = fgGetNode("/sim/sound/model-damping", true);
+ _smgr->add(this, _refname);
+
+ nasal::Ghost<FGSceneFXRef>::init("soundfx.scene")
+ .bases<SGSampleGroupRef>()
+ .method("load", &FGSceneFX::load)
+ .method("damping", &FGSceneFX::model_damping);
+}
+
+FGSceneFX::~FGSceneFX()
+{
+}
+
+void FGSceneFX::unbind()
+{
+ if (_smgr) {
+ _smgr->remove(_refname);
+ }
+}
+
+void FGSceneFX::init()
+{
+ if (!_smgr) {
+ return;
+ }
+}
+
+void FGSceneFX::reinit()
+{
+ init();
+}
+
+void FGSceneFX::update (double dt)
+{
+ if (!_smgr) {
+ return;
+ }
+
+ if (_enabled->getBoolValue())
+ {
+ float fact = 1.0f - _damping->getFloatValue();
+ set_volume(_volume->getFloatValue() * fact);
+ resume();
+
+ SGSampleGroup::update(dt);
+ }
+ else {
+ suspend();
+ }
+}
+
+/* Sets the scene properties from the models point of view */
+void FGSceneFX::model_damping(float damping)
+{
+ _damping->setFloatValue(damping);
+}
+
+/* (Over)load the sound file for a particular ref. name */
+bool FGSceneFX::load(const std::string& refname, const std::string& path_str)
+{
+ if (!_smgr) {
+ return false;
+ }
+
+ SGPath path = globals->resolve_resource_path(path_str);
+ if (!path.isNull() && path.exists())
+ {
+ SGSoundSample* sample;
+ unsigned int i = 0;
+ do
+ {
+ sample = find(refname, i);
+ if (sample) {
+ sample->set_sample_name(path_str);
+ }
+ }
+ while(sample);
+
+ return true;
+ }
+
+ throw sg_io_exception("SceneFX: couldn't find file: '" + path.str() + "'");
+
+ return false;
+}
+
+/* Control the sounds from the generating side. */
+size_t FGSceneFX::add(const std::string& refname)
+{
+ if (!_smgr) {
+ return false;
+ }
+
+ unsigned int num = 0;
+ std::string name;
+ do {
+ name = full_name(refname, num++);
+ } while(SGSampleGroup::exists(name));
+
+ SGSharedPtr<SGSoundSample> sample;
+ sample = new SGSoundSample();
+ SGSampleGroup::add(sample, name);
+
+ return num;
+}
+
+bool FGSceneFX::remove(const std::string& refname, size_t num)
+{
+ std::string name = full_name(refname, num);
+ return SGSampleGroup::remove(name);
+}
+
+void FGSceneFX::position(const std::string& refname, size_t num, double lon, double lat, double elevation)
+{
+ SGSoundSample* sample = find(refname, num);
+ if (sample)
+ {
+ SGGeod pos = SGGeod::fromDegFt(lon, lat, elevation);
+ sample->set_position(SGVec3d::fromGeod(pos));
+ }
+}
+
+void FGSceneFX::pitch(const std::string& refname, size_t num, float pitch)
+{
+ SGSoundSample* sample = find(refname, num);
+ if (sample) {
+ sample->set_pitch(pitch);
+ }
+}
+
+void FGSceneFX::volume(const std::string& refname, size_t num, float volume)
+{
+ SGSoundSample* sample = find(refname, num);
+ if (sample)
+ {
+ sample->set_volume(volume);
+ }
+}
+
+void FGSceneFX::properties(const std::string& refname, size_t num, float reference_dist, float maximum_dist)
+{
+ SGSoundSample* sample = find(refname, num);
+ if (sample)
+ {
+ float fact = 1.0f - _damping->getFloatValue();
+ sample->set_reference_dist(reference_dist * fact);
+ if (maximum_dist > 0) {
+ sample->set_max_dist(maximum_dist * fact);
+ }
+ }
+}
+
+void FGSceneFX::play(const std::string& refname, size_t num, bool looping)
+{
+ SGSampleGroup::play(full_name(refname, num), looping);
+}
+
+void FGSceneFX::stop(const std::string& refname, size_t num)
+{
+ SGSampleGroup::stop(full_name(refname, num));
+}
+
+const char* FGSceneFX::full_name(const std::string& refname, size_t num)
+{
+ static char nstr[128];
+ snprintf(nstr, 127, "%s_%4zu", refname.c_str(), num);
+ return nstr;
+}
+
+SGSoundSample *FGSceneFX::find(const std::string& refname, size_t num)
+{
+ return SGSampleGroup::find( full_name(refname, num) );
+}
+
+// end of scenefx.cxx
--- /dev/null
+// scenefx.hxx -- Scene sound effect management class
+//
+// Started by Erik Hofman, November 2015
+//
+// Copyright (C) 2015 Erik Hofman <erik@ehofman.com>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+//
+// $Id$
+
+#ifndef __FGSCENEFX_HXX
+#define __FGSCENEFX_HXX 1
+
+#include <simgear/compiler.h>
+
+#include <simgear/structure/subsystem_mgr.hxx>
+#include <simgear/props/props.hxx>
+#include <simgear/sound/sample_group.hxx>
+#include <simgear/math/SGMathFwd.hxx>
+
+#define _DEFAULT_MAX_DISTANCE 100000.0
+
+/**
+ * Container for FlightGear envirnonmetal sound effects.
+ */
+class FGSceneFX : public SGSampleGroup
+{
+
+public:
+
+ FGSceneFX();
+ virtual ~FGSceneFX();
+
+ void init ();
+ void reinit();
+ void update (double dt);
+ void unbind();
+
+ /* Adjust volume and distance properties for the aircraft model */
+ /* These work on all active sounds */
+ void model_damping(float damping);
+
+ /* (Over)load the sound file for a particular ref. name */
+ bool load(const std::string& refname, const std::string& path_str);
+
+
+ /* Control the sounds from the generating side.
+ *
+ * Every sound has a reference name and an instance number:
+ * A reference name would be for instance 'thunder' or 'rain'.
+ * The number indicates the exact instance in case multiple
+ * variants are active simultaniously.
+ */
+ size_t add(const std::string& refname);
+ bool remove(const std::string& refname, size_t num);
+
+ void position(const std::string& refname, size_t num, double lon, double lat, double elevation = 0.0);
+ void pitch(const std::string& refname, size_t num, float pitch);
+ void volume(const std::string& refname, size_t num, float volume);
+ void properties(const std::string& refname, size_t num, float reference_dist, float max_dist = -1 );
+ void play(const std::string& refname, size_t num, bool looping = false);
+ void stop(const std::string& refname, size_t num);
+
+private:
+ SGPropertyNode_ptr _enabled;
+ SGPropertyNode_ptr _volume;
+ SGPropertyNode_ptr _damping; // model sound damping
+
+ const char* full_name(const std::string& refname, size_t num);
+ SGSoundSample *find(const std::string& refname, size_t num);
+};
+
+
+#endif
+
+// end of scenefx.hxx