void
FGDialog::setColor(puObject * object, SGPropertyNode * props, int which)
{
- string label = props->getStringValue("label", "--");
string type = props->getName();
string watch = "button";
FGColor c(_gui->getColor("background"));
bool dirty = false;
c.clear();
c.setAlpha(1.0);
+
dirty |= c.merge(_gui->getColor(type + '-' + pucol[i].name));
if (which & pucol[i].mask)
dirty |= c.merge(props->getNode("color"));
bool set(const SGPropertyNode *prop) { clear(); return merge(prop); };
bool set(const FGColor& color) { clear(); return merge(color); }
bool set(float r, float g, float b, float a = 1.0f) {
- _red = clamp(r), _green = clamp(g), _blue = clamp(b), _alpha = clamp(a);
+ _red = r, _green = g, _blue = b, _alpha = a;
return true;
}
bool isValid() const {
<< ", blue=" << _blue << ", alpha=" << _alpha << std::endl;
}
- inline void setRed(float red) { _red = clamp(red); }
- inline void setGreen(float green) { _green = clamp(green); }
- inline void setBlue(float blue) { _blue = clamp(blue); }
- inline void setAlpha(float alpha) { _alpha = clamp(alpha); }
+ inline void setRed(float red) { _red = red; }
+ inline void setGreen(float green) { _green = green; }
+ inline void setBlue(float blue) { _blue = blue; }
+ inline void setAlpha(float alpha) { _alpha = alpha; }
- inline float red() const { return _red; }
- inline float green() const { return _green; }
- inline float blue() const { return _blue; }
- inline float alpha() const { return _alpha; }
+ inline float red() const { return clamp(_red); }
+ inline float green() const { return clamp(_green); }
+ inline float blue() const { return clamp(_blue); }
+ inline float alpha() const { return clamp(_alpha); }
protected:
float _red, _green, _blue, _alpha;
private:
- float clamp(float f) { return f < 0.0 ? 0.0 : f > 1.0 ? 1.0 : f; }
+ float clamp(float f) const { return f < 0.0 ? 0.0 : f > 1.0 ? 1.0 : f; }
};