#include <string>
#include <osg/Camera>
+#include <osg/Geometry>
#include <osg/GraphicsContext>
#include <osg/io_utils>
#include <osg/Math>
osg::Vec3d projector = eye - osg::Vec3d(0.0,0.0, distance);
-
+#if 0
OSG_INFO<<"createParoramicSphericalDisplayDistortionMesh : Projector position = "<<projector<<std::endl;
OSG_INFO<<"createParoramicSphericalDisplayDistortionMesh : distance = "<<distance<<std::endl;
-
+#endif
// create the quad to visualize.
osg::Geometry* geometry = new osg::Geometry();