_eng = eng;
_moment = moment;
_fuel = true;
+ _contra = false;
}
PropEngine::~PropEngine()
_omega = 0 - _omega; // don't allow negative RPM
// FIXME: introduce proper windmilling
- // Store the total angular momentum into _gyro
- Math::mul3(_omega*momt, _dir, _gyro);
+ // Store the total angular momentum into _gyro, unless the
+ // propeller is a counter-rotating pair (which has zero net
+ // angular momentum, even though it *does* have an MoI for
+ // acceleration purposes).
+ Math::mul3(_contra ? 0 : _omega*momt, _dir, _gyro);
// Accumulate the engine torque, it acts on the body as a whole.
// (Note: engine torque, not propeller torque. They can be
// different, but the difference goes to accelerating the
// rotation. It is the engine torque that is felt at the shaft
- // and works on the body.)
+ // and works on the body.) (Note 2: contra-rotating propellers do
+ // not exert net torque on the aircraft).
float tau = _moment < 0 ? engTorque : -engTorque;
- Math::mul3(tau, _dir, _torque);
+ Math::mul3(_contra ? 0 : tau, _dir, _torque);
// Iterate the propeller governor, if we have one. Since engine
// torque is basically constant with RPM, we want to make the
void setVariableProp(float min, float max);
void setPropFeather(int state);
void setGearRatio(float ratio) { _gearRatio = ratio; }
+ void setContraPair(bool contra) { _contra = contra; }
virtual PropEngine* getPropEngine() { return this; }
virtual Engine* getEngine() { return _eng; }
Engine* _eng;
bool _variable;
+ bool _contra; // contra-rotating propeller pair
int _magnetos; // 0=off, 1=right, 2=left, 3=both
float _gearRatio;
float _advance; // control input, 0-1