fragment being created for every tile.
* Bug fixed that caused scenery generation to go bad (misplaced fclose on an
invalid file descriptor.)
+* Code changes to support g++ 2.7 STL (from Bernie Bright)
New in 0.53
* Some initial "GameGLUT" support contributed by Gary R. Van Sickle
credit everyone who has contributed to this project.
+Raoul Alonzo <amil@las.es>. Mr. Alonzo is the author of Ssystem and
+ provided his kind permission for using the moon texture. I also used
+ parts of his code as a template when adding the texture.
+
+
Michele America <nomimarketing@mail.telepac.pt>
Contributed to the HUD code.
environments since the don't use the Unix make system.
+Paul Schlyter <pausch@saaf.se>. Mr. Schlyter provided Durk Talsma with
+ all the information he needed to write the astro code.
+
+
Chris Schoeneman <crs@millpond.engr.sgi.com>
Contributed some 3d sound playing code for Irix, Win32, and Linux
It is unclear if this code will be used directly, but it certainly