bool FGAIManager::loadScenarioCommand(const SGPropertyNode* args)
{
std::string name = args->getStringValue("name");
+ if (args->hasChild("load-property")) {
+ // slightly ugly, to simplify life in the dialogs, make load allow
+ // loading or unloading based on a bool property.
+ bool loadIt = fgGetBool(args->getStringValue("load-property"));
+ if (!loadIt) {
+ // user actually wants to unload, fine.
+ return unloadScenario(name);
+ }
+ }
+
if (_scenarios.find(name) != _scenarios.end()) {
SG_LOG(SG_AI, SG_WARN, "scenario '" << name << "' already loaded");
return false;
for (; root->hasChild("scenario", index); ++index) {}
SGPropertyNode* scenarioNode = root->getChild("scenario", index, true);
+ scenarioNode->setAttribute(SGPropertyNode::USERARCHIVE, true);
scenarioNode->setStringValue(name);
}